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Turok 2: Seeds Of Evil

 

Requisitos de sistema


Pentium 200 (PII266 recomendado)
3D graphics accelerator (3Dfx Voodoo equivalente ou melhor)
32MB RAM
Windows 95 ou Windows 98
200MB no HD
Ssound card
4x CD-ROM drive.

 

Solução


 


Level 1: Port of Adia 
Level 2: River of Souls 
Level 3: The Death Marshes 
Level 4: Lair of the Blind Ones 
Level 5: Hive of the Mantids 
Level 6: Primagen's Lightship 

Primagen Key Locations 

Since you can almost never collect the Primagen Keys the first
time you enter a level, I have made this section. I tried to be as
thorough as humanly possible, but it does help greatly if you know
the layout of the level pretty well. 

NOTE: I am assuming you have all the tailsmans, weapons, and
have beaten the respective level (i.e. the stragedy for the Port of
Adia won't work unless the level has been beaten, as un-locked
doors will block your way). 

Level 1: Port of Adia Volta ao topo 

Mission Objectives: 
a. Activate 3 Distress Beacons 
b. Rescue 4 Children 
c. Activate the Warp Portals 
d. Locate the Energy Totem and Defend it at All Costs 

1.Follow the path, a bunch of stuff will blow up as you pass it.
You'll find a small aclove with a strange piece of machinery on the
wall - this is a Distress Beacon! You need a Power Cell to
activate it, however. Keep going and you'll see a barrel against
the wall, shoot it with an arrow and it will blow a hole in the wall.
Go inside and climb the ladder. Aha! There's the Power Cell.
Return to the Distress Beacon and put it in (all you have to do is
walk up to it). Keep going through the tunnels and you will find a
large room, shallow water, and a ladder against a platform. At the
top is a warp; don't use it! Instead, jump to the nearby ladder. It's
broken down the middle, so this is the only way to get up there.
Inside is the Pistol! Now go through the warp... 
2.Run forward and grab the key off the pedestal. Run around the
blind corner and wet your pants as two Raptoids leap at you.
Dispatch them both and continue, then blast the barrel against the
wall to create a small tunnel. Travel through to the other side,
naturally. Dive into the water and swim through the short hallway.
The end SEEMS to be blocked by rubble, but it's not. One of the
stones will serve as a ramp to the upper area. Climb the ladder
you find and now you're on a walkway above the water room.
Turn right and kill the Endtrail there, then hit the switch he was
guarding. Continue on the walkway to find a tunnel. Grab the
flashlight, now you can see in these dark caverns! At the end is a
switch, hit it to continue. Clear out the area, now you can see a
child in a cage. Go behind it to find a path, you come to a fork. It
doesn't matter which one you take, it goes to the same area. At
the top is an Endtrail, kill him and a nearby door will open. Hit the
switch inside: this will do two things. It will open a nearby door to
let a Raptoid out, so be careful. And it will open the cage. Since
the kid seems too stupid to walk out, you have to go and touch
her. "Thank you Turok!" how utterly...cute...(shivers). Drop
down to the water room and go through the portal you opened. 
3.You can just see the top of an Endtrail's head...I'm sure you
know what to do. Amoung the rubble is a switch, hit it for some
life. Go around the wreckage to find a group of Compys, take
them out with your Talon. You can literally rip them apart! Now,
hit the switch they were guarding to open a nearby tunnel. Go
through to find an Endtrail running around a box, making him
impossible to kill (almost). Just climb the nearby ladder, then kill
him. Hit the switch to open the door for a couple of Raptors.
Climb the ladder and hit that switch, then climb down and
continue. At the end of all of this is a new area. Exploring the
area, you'll eventually find the Endtrail guarding the exit. Kill it,
then hit the nearby barrel. The hole it makes has the Power Cell.
Backtrack and you will spot a huge stack of boxes and crates.
Climb them to the top to find the Distress Beacon. Only one more
to go! Go into the warp the Endtrail was guarding. 
4.This area is very similar to the last...just larger. Go up the ramp
and leave the Endtrail full of lead. The door he was guarding will
open up, inside is a switch. It will open up two more doors. One
will have the switch that will open up the exit to this area, while
the other will have the Power Cell. Get it, then go near the bundle
of crates nearby. Behind one of them is the Distress Beacon
(mission a accomplished)! Now exit through the doorway. At the
end of this enemy infested path is a bridge. When you get near it
will lower, allowing you to pick up the Shot Gun (just be careful
of the Endtrail nearby!) Save this for when there are multiple
Entrails in your face...Blast the barrels to keep on going. There is
a Ship there (Name?). Save, then hit the nearby switch. This is a
dead-end...If you haven't noticed, the bridge with the Shot Gun
went over a previously explored area. But the switch opened up
some new doors there, so leap off and kill the Endtrail there
(don't worry about finding him...he'll find you!). Now enter the
sewers! Wet your pants via the Raptoids, then climb the ladder
and hit the switch, look to your left...aha! New passage. Another
trapped kid...Two Endtrails will run to greet you. After they are
both dead a nearby tunnel will open up, revealing the cage switch.
Go touch the child, then run to the above portal. 
5.Climb the ladder, dispatch the Raptoid, then collect the Level
Key. Now you are on the walkway from the start of the level,
except this time a NEW door has opened up! Go inside and jump
in the warp. thr path around the lake, through the tunnel, then
activate the Warp Portal by touching the nearby switch on the
wall. If you want to see a nice cinema, go in the Portal. However,
it is not necessary for completing the level. Go trough the nearby
hallway to go to the upper area, then continue. WAIT! Stop, go
to your left and you will find a ledge with three Blue +'s. Look
below...see the alcove with switch? Jump down there and hit it, it
will open up a small room in the waterfall below. Inside is a Level
Key, guarded by an Endtrail. Now make your way up to the
upper area, at the end is a Ship and a warp. 
6.Collect the Tek Bow (the kind that lets you use Tek Arrows, it
also has a Sniper Capability) that's right in front of your face. Turn
the corner and wipe out EVERYTHING! Climb on the
wreckage, then use it to climb the nearby ladder. At the top is a
switch that will open up a nearby door. Go in, then you will fall
into an underground area. Hit a switch and nearby doors will
open as a pair of Raptoids are let loose. Just keep hitting the
switchs and you will eventually save another crying brat. Climb
out of this hellhole. Jump over the wreckage, then find the
waterfall with two switches on either side. Trip them both and the
waterfall will open up, revealing a tunnel. Go inside. Go inside the
house and hit the switch, go through the nearby door that has just
opened up. At the end of the hallway is another house, this time
the switch is in the area under the stairs. Go up the ramp, kill the
nasty Endtrail, go across the bridge, 'nother Endtrail, then a
warp... 
7.Yet another house! The switch is on top of a bunch of crates, it
will open a door right under your nose, literally. Go backwards a
few crates, then look at the wall: new tunnel! At the end is a child,
locked up in a cage, where she belongs...er...poor thing. Walk
towards the bridges and they will fall. Make your way to the top,
where you will find a switch, that is heavily guarded. Now go
rescue the bitch...er...that cute lil' girl (mission c accomplished).
Fall fown to the lower area and walk through the warp. 
8.You're back in the area with houses...Go to where you entered
the area the first time, then hop on the roof ot the first house. Turn
to your left to find an aclove with a switch, make like Mario and
jump over there! Go through the new hallway that opens. Hit both
switches, then return to the houses to find yet another new area.
Hit the next switch, go to the next room, kill evrything...Go up the
ramp and hit that switch. Go to the new area...now go through the
warp! 
9.Hit both switches, go to the new area, hit the switch downstairs,
hit the second switch that appears in the new downstairs...go
upstairs, hit that friggin' switch, then grab the key, then merrily
skip to the warp. If I have to say "switch" one more time I'll
scream... 
10.Kill the pair of Endtrails by carefully aiming at their faces. Then
climb the crates and hit the...switch...(AHHH!!!!). Follow the
path, playing with your scaly friends until you come upon another
Ship. If I were you, I would ask Adon to power up my ammo!
The next area is brutal...walk into the warp. 
11.DO NOT use your Shot Gun unless you have NOTHING
else to use! You'll need this later...You have to walk up in the air
on thin walkways, with a ton of Endtrails everywhere. Ignore
them, attempting to kill them will surely have the same effect as
you. And besides, it's faster just to run. However, near the end
you'll need to kill some to open up doors. Oh, and watch your
step, it's a LONG way down. At the end you will drop down into
a new area. Climb the ladder to the left and hit the switch, then go
backwards and climb the ladder in the new aclove, inside is
another Key. Then climb the series of ladders on the right to
reach a new tunnel. Rip the Comps to shreds with your Talon,
then hit the switch up the ladder to the left, then climb the ladder
on the right for the new passage. More houses! Go upstairs, you'll
face two Endtrails at once...inside a house...with a lot of
passageways...ouchies. Upstairs is another Key. Keep hitting
switches, eventually you'll be forced outside. Go into the two
acloves at the bottom, hit that switch, then go across the bridge to
the new area. Climb down the ladder, hit the switch on the wall
(mission b accomplished), then jump into Warp Portal Machine. 
12.After an impressive cinema you will face three strange
creatures with axes and grenades, then two 10 foot aliens with
tons of armor and a HUGE gun (it's bigger than you for peat's
sake!). If you have a lot of Shot Gun shells (preferably Explosive)
this will be a bit easier, just blow their brains out. At the end you
will collect a piece of the Nuke. Then Adon will explain that this
was a trap for you, it was not a *real* portal. Ok...fair enough.
When you re-appear you will be in front of the fake portal. Go
through the hall that took you here, then drop down to the area
with two Endtrails. Head left, towards the room with a blue glow.
Hit both switches to open up an area a few inches away. Inside is
an Endtrail guarding a Warp Portal and a stockpile of ammo.
Collect it, then leap in. 
13.Now you have to defend the Energy Totem...against 10+
Endtrails...AT ONCE! Again, the Shot Gun does wonders here.
It shouldn't be that difficult. After they are all dead (mission d
accomplished) you will be warped to the "Hub" 

Primagen Key for Port Of Adia 

Required Tailsman(s): Leap of Faith 

Continue through the level until you get to the water room. Once
there, jump into the water in the center and swim through the
tunnel there. At the end, jump on the rocks, climb the ladder, and
drop down onto the walkway. There will be an open door to
your left, go in and through the Warp. Keep going...pass the
Warp Portal Machine...after that tunnel, look for some boxes
behind the building you first see. Near these boxes, to the right, is
a switch, activate it. In the next area are several Endtrails high
hup, take care of them all and the door will un-lock. At the end is
a Leap of Faith Tile. Step on it and it will carry you to the
far-away ledge with the Primagen I Key! 

Level 2: River of Souls Volta ao topo 

Mission Objectives: 
a. Destroy 2 Soul Gates 
b. Banish the 3 Sisters of Despair 
c. Locate and Defend the Energy Totem at All Costs 

Tailsman: Leap of Faith 

1.You start out in front of a pen, and inside is a Styracosaurus
(large creature that resembles a Triceratops). Climb on...now this
is a weapon of mass destruction! Remember, you can fire the gun
on the side using R (most people forget about this). Ok, turn left
and follow that path until you find a bunch of buildings. Now
THIS is funny! Hilarious, even. All of the enemies will be walking
around casually, then when they see you, run around, screaming,
with their arms flailing in the air. Since you have infinite
ammo...enjoy the slaughter! Ok, where was I...turn right, and go
through the buildings. Follow the path there and you will findyour
first Gun Emplacement. Quickly take it out, then the gate behind it
will drop. Go through... 
2.Either go through the tunnel or blast the wall for a detour (you
can tell which walls are fake because they are lighter and have an
outline on them). Either way you'll end up in the same place. To
lower this gate you'll need to blast the missile launcher that is
above on the building, you can just see it. You'll need to use your
missiles...when it's gone, the gate will lower. Blow away that gun
eplacement. Turn right and follow that path. Blow away those
two guns and continue. Blow away the missile launcher on the
nearby building to get the gate to lower. To avoid the missiles,
strafe left and right, I forgot to mention that before. 
3.Ignore the missile launchers and just blow away the logs and
run as fast as you can up the hill. After going through a long
tunnel, you'll reach a band of trigger happy Endtrails. Quickly
take them out before they sap your health, then continue. Blow
away the two nearby missile turrets to lower the bridge. Across
from it, blast the two gun emplacements (the side gun works well
here). Follow the path, cross the bridge, blow up the logs, and
quickly go past the missile turrtes. Behind the buildings is a tunnel,
follow it, running over Raptoids, then take out the two missile
turrets at the end, then cross the bridge. Park yourself in the pen,
you will automatically dismount the Styracosaurus. Climb the
nearby ladder, save at the Ship, and go through the Warp. 
4.Take out the two friendly Endtrails. Look across the would-be-
bridge...see those two, strange objects on the wall? This is,
believe it or not, a switch. Hit the round object sticking out of the
long one and it will be activated. Shoot both and the bridge will
lower. After crossing the bridge, go to your extreme right to find a
barrel against a wall. Blow it up and there will be a path behind it.
Climb the ladder, then use your Tek Bow to look across the
chasm. See that barrel? Blow that up and it will open up a new
path over there. Jump down, then climb the ladder. Besides
getting a TON of power-ups, you'll receive the War Blade!
Continue. Kill the annoying bastards known as Compys, then
search for powerups. After that, go through the tunnel on the
right. Kill all of the enemies. You'll spot a fortress with a switch
on the wall, hit the switch to make it lower. Go left or right, it
doesn't matter. At the end, in an aclove, is a Warp. 
5.This area is circular, and infested with enemies. Explore and
you should find a Key. Go through the tunnel that is near here. It
will have a path of Gold Life Force going into it, and there should
be a wall on the RIGHT. If not, that's the wrong one, look for
another one. Ok, this area is a lot like the previous one. You will
find a switch under a barrel, this will open a nearby door. Go
through the hallways here, you will eventually find a switch on the
wall. Shoot the circular part, like before, and a lare bridge will
lower, allowing you to cross a nasty green water pit (which will
kill you instantly if you fall in). On the otherside, besides two
Raptoids waiting in ambush, is a Warp. 
6.To your right is a Ship, so if you want to save, save. This is
another circular area. Go eitherleft or right, it doesn't matter.
You'll eventually stumble upon an Endtrail guarding a ladder.
Take him out, then climb the ladder, naturally. At the top, run
through the tunnel and you will come upon a large area that you
saw in the intro to this level. Go up the large, golden path, the one
where the Raptor is. Go to the locked door, and follow the path
to your left. At the end of the walkway is an Endtrail guarding a
switch. Hmm...those Endtrail doesn't guard things very well, do
they? :) Anyways, the switch will open up a series of doors under
your feet. Drop down. If you dropped to an area with a Raptor in
a door, go to the other one, it should have an Endtrail AND a
Raptor. Take care of them, then go through the tunnel. Here's
your first encounter with your spidery friends...or should I say
fiends? Anyways, up the path you'll find a Locked Warp
Machine. Hit the nearby switch. It won't un-lock it, but it will
open the barred doors that are on the fountains. Go back and
collect the two Gate Keys, they arer in small acloves inside the
fountains. 
7.Walk up to the big door. Near it are two large slabs of stone
with a hole in each. Walk up to them and the Gate Keys will be
automatically placed in. You'll hear a bunch of mechanical noises,
then after a few seconds, the gate will open up. Out come two
Endtrails, so be prepared. Go to your left and hit that switch, it
will open the door right there. Inside is the switch that will un-lock
the Warp Portal Machine, it's ontop of some crates. Once it's
un-locked, return to it. 
8.Again, it's fake, and you'll have to battle bloodthirsty Guardians
and Alien Gunners. Remember, there are several alcoves with
health and ammo that respawn every few seconds, so be sure to
stock up. After the first wave is gone, go through the paths that
are to the left and right of where you entered. Kill the guardians
there, then climb the ladder behind it's dead corpse to find a
switch. Hit them both, it will un-lock another door. BE SURE
NOT TO FALL IN THE LAVA! Unlike the original, it means
instant death. After some more bloodshed, another piece of the
Nuke is yours! 
9.Go back to the room that is behind the big door. Dive into the
fountain, and as quickly as you can, swim to the bottom and
activate the switch, then come back up. Go through the newly
opened door. Collect the ammo, then jump in the Warp. 
10.Explore around, you'll find that the Endtrails are having a
party, and I have the feeling you weren't invited. Despite that,
blow their friggin' brains out before they have any time to bring
out the cake. Near here is a switch, hit that and go through the
door. After a long series of tunnels and switches, you'll find a new
area where you can jump across and acquire the Mag 60, an
upgrade for your Pistol. Return to the Endtrail party grounds. One
of the barrels here will blow a hole in the wall. Follow it. Hit the
switch on the wall with a single bullet to lower the bridge. Hit the
switch in the tunnel to open that door. Go right, through the little
alley, across the bridge, and hit that switch. Turn around and that
door will open. Destroy (running out of verbs for the same action
here) the Endtrail, then hit THAT switch. 
11.Near the entrance to this area is a ramp, go up it to discover a
large, open door. Once you enter, the door will shut and lock
itself. Welcome to the first Soul Gate! Muhahah...legions of
UnDeads will start coming out of the ground. To make yourself
invincible, turn off the blood on the options menu. Now, they
can't hurt you, since they can't toss blood! Shoot at the Soul Gate
until it blows up (about 20 Shot Gun shells). There is respawning
ammo in the room, so stock up before leaving. 
12.As you exit (same door you came in), look on the right for an
open door. If it's shut, you came in the wrong door to this area,
so go back to the Endtrail Party place and blow up a barrel to
find the correct path here. Once you get through, go left or right,
it doesn't matter. At the end is a lot of ammo, plus a Warp. 
13.Go forward and clear out the area. You're probably
wondering how to get up to where the Endtrails
were...simple...there are thin paths near the entrance that will
allow you to get up there. The Endtrail path on the right has a
tunnel. At the very top is a switch that will lower a door, letting
loose some Raptoids. Take them out, and follow the
LOOOONNNNG trench. There's not much here, just a bunch of
angry Endtrails to take out (and some good Sniping Areas, as
well). At the end, go left, up the fountains. In the clearing, there is
an Endtrail direcly across from you and one to the left of when
you enter, so be careful. Hit the two switches on the wall and the
central pillar will rise, allowing you access to another Warp. 
14.Now, from now on, listen very carefully to what I say, as you
can REALLY screw yourself up if you don't go to the right areas
at the right time. Go up the ladder and when at the top, go
through the tunnel that is to your right. Follow it and you will find
two paths, follow the one with the Golden Lift Force (or, if you
screwed yourself up and don't have those because you already
collected them, the path on the right). Dive into the fountain.
Swim down, then turn LEFT and follow that path to a room. Go
up the ramps into the upstairs area. The doors will shut and
spiders will flood the room. Kill them, grab the goodies, and
shoot the strange symbol on the wall opposite of the arrows.
Now go through the door on the right to find that a new door has
opened. You can tell from the brand new Endtrail. Follow the
path, turn right at the first turn, and just follow that trail. After
some water, you'll be in a an area with a gate. Go through them
and into the Warp. 
15.Get the flashlight so you can see, then follow the hallway. Get
up against the gate, then turn around. Turn off the blood in the
options menu so the UnDead can't hurt you. Kill them, then the
gate will open. You'll find another gate. Turn the corner and kill
the Flame Undead. Climb the ladder that is behind him. Slash all
of the nasty spiders, and drop down into the main room. After
killing all of the UnDead, the first Sister of Despair will come
down. Defeat her. There are several respawning items to help you
along. When you're done, exit the room and go through the same
Warp that brought you here. 
16.Backtrack. Remember when I told you to go LEFT? Well,
this time go RIGHT! You'll find a central pillar with several
blocks. Push them in, then climb the ladder on the nearby
platform. Go across the bridge, through the hallways, across
another bridge, more hallways, and through the Warp. 
17.Fall down into the new area and kill all the Raptors. Make
your way through, then go through the hallway. Ah, looks like
another Endtrail party! Just keep going forward. In the second
Endtrail area, one of the barrels will reveal a secret area. Explore
behind it and you'll find a Tek Bow before a cliff that goes down.
Shoot the block in the aclove across the way to activate a gate in
another area. That area is right below you. Drop down and go
through it. When you have the chance, go right, right. Hit that
switch after saying "Hello!" to the Leaper there, it will open the
exit to these tunnels. In the next area, go right at the first turn and
go through the gate, into the Warp. 
18.Kill all of the UnDeads and Flame Undeads (don't forget to
turn the blood off in the options menu!) to get the Sister of
Despair to come out, along with some more UnDeads. There are
respawning Blue Healths behind the tomb, and respawning ammo
caches near where you entered. After she is dead, stock up and
go through the warp that is in the tomb. 
19.Exploring the rest of the area, you'll find the Tranquilizer Gun.
After finding that, drop down to the area where the grate was and
return to the Endtrail Pary place. Near the barrel where you
entered this area is a hall, go in here, obviously. Turn right at the
first area, then go left into a room with a lot of pools. One of them
has a tunnel, follow it to the bottom and then go up, here you will
find the last key. Go back, then go forward. Kill the Endtrail there
and hit the switch to open a door you passed. Kill the Endtrails to
open the door and continue. Hmmm...looks like the Compys are
having a feast! Kill them on and keep going. Go left at the next
turn to find a Warp. 
20.Now we're in an area with a locked Warp Portal Machine.
Past it is a bridge, go over it and into the next area. Behind some
crates is the switch that opens it! But, ignore it when it opens,
we'll be coming back to that soon. In the hallway behind it, go left
the first chance you get. There is a Ship here, so you can
FINALLY save ('bout damn time!). Keep going and fall down
the long hole. Make your way through the spider infested halls.
Kill all the Endtrails here, one will be guarding the Sacred Eagle
Feather you need. In this area is a large ramp that goes up to a
Portal, hop on in... 
21.This graveyeard is A LOT more complicated than any of the
others. Ok, first, go right and kill all of the Flame UnDeads there.
This will un- lock the first gate. Kill all the Flame UnDeads here,
this will open up the little houses. Hit the switch inside each to
open the second gate. Kill all the Flame UnDeads and hit all the
switches to open up the third gate. This is the area where you'll
put the keys you find. To the extreme right and left are paths that
lead to switches, hit them both to un-lock houses in the previous
area. Go inside and kill the Flame UnDeads, they are guarding
two Grave Keys. Get them both and come back to the area with
the two switches. Put the keys in the blocks and a bridge will
form across the deadly water. Now, kill the third Sister of
Despair (mission b accomplished). Go behind where it used to be
for some items, if you want. Return to the Warp that took you
here and use it to exit. 
22.Get the Eagle Feather if you haven't, then go down the door
on the right. Kill the Endtrail that is guarding the door so it opens,
but dont't go in. Instead, go left, and you should see a temple with
an Endtrail on either side. Kill them both, the temple will un-lock,
revealing a key. Now, collect it and hit the switch. Go back to
where I told you to ignore, up the ramp, kill the dinos. Go through
the door, then destroy the Soul Gate. Pretty easy if you ask me,
but no one did, so I'll shutup now (mission a accomplished).
Now, return to the area with the portal that led to the third Sister
of Despair. behind it is a ledge, jump over it to find the area with
the used-to-be-locked Warp Portal Machine. Go inside. 
23.Now that you have the Sacred Eagle Feather, you can offer it
to the gods (it's actually some special effects from some old
geezer , but just ignore that). They'll reward you with the Leap of
Faith Tailsman. Collect it, then exit. 
24.Go past the nearby bridge and keep going. Go into the tunnel
there, near where you activate the Warp Portal Machine. Instead
of going left, keep going. You'll be high above the previous area.
Look to your right and down, jump down there and hit the
switch. It will open up the exit, right under your nose. Go in there
and jump through the exit... 
25.Ah! But you still must defend the Energy Totem from 20
Endtrails! Bwahahah...Again, the Shot Gun is useful, but the War
Blade does come in handy (objective c accomplished). 

Primagen for River Of Souls 

Required Tailsman(s): Leap of Faith, Breath of Life 

Ok, run through the level until you reach the Warp Portal
Machine that gave you the Leap of Faith Tailsman. Yes, this will
take about 20 minutes to reach from the start, but...Anyways,
once there, pass it, and go across the bridge. Go past the area
with boxes and into the hall. There will soon be an intersection,
just keep going straight. After awhile of this you will have to jump
down onto a ledge you can't reach from anywhere else. You
should recognize this place, it's where you flipped the switch to
open up the exit portal. One of the barrels here will blow a hole in
the wall, so do that and go inside. Follow the path and you'll find
a Breath of Life Tailsman Tile. So, jump in the water and walk
(it's like 1 inch deep, you don't swim) and then climb the ladder.
Ignore the temptation to jump down into the water below and use
the Leap of Faith Tailsman Tiles to "reach new heights." After
about three or four of them you will have to jump over a ledge. If
you miss and land in the drink, search around for a ladder (and a
Golden Health! Whoohoo!), it will allow you start at the first
Leap of Faith Tailsman Tile. Ok, after making the jump, go into
the Raptoid infested area and fight your way through. At the end
of all of this is a ledge with the Primagen II Key. 

Level 3: The Death Marshes Volta ao topo 

Mission Objectives: 
a. Rescue 5 Prisoners 
b. Destroy 3 Ammunition Storage Facilities 
c. Locate the Energy Totem and Defend it at All Costs 

Tailsman: Breath of Life 

26.This level is a lot easier and less confusing than the last...not to
mention shorter...I guess Iguana figured that we didn't want
another expierence like that again! 
27.Go forward and scream as a War Club flies through the
bridge, totally destroying it. Drop down and jump on the
platforms to the side. Once on the other side, turn right and go
down the logs. Keep going forward and jump over the broken
bridge. Follow the trail of Life Force, then cross the series of
logs. Go off the beaten path to find a Key, and cross the mud
bridge. Keep going...keep going...Before some shacks, to your
left, will be a broken bridge going into the mud. This is your cue
to go into the mud. You'll find a trail of Red Life Force going into
an aclove with a Sachel Charge. Collect it, then quickly run back
to the main path before the worms come to eat you up. Once
there, you will find a trail of Golden Life Force leading into a
Warp. Ignore it and go some more to find a bridge going to a
large cage. Kill the guards, then blow off the lock on the cage
with a bullet and touch the prisoner, he's like the children, too
stupid to walk out. Wait! There's still more to do...Across from
the cage door is a wall, look to your right a bit and you will spot a
trail of Golden Life Force going onto a very narrow ledge. Jump
on it, then use the nearby stones to reach a ledge with a ladder.
Above is a lonely War Club, and a large building. Blow off the
four locks and go inside the warp. 
28.Now we are in an Ammunition Storage Facility. Go forward
until you spot a bunch of very large crates. If you have the Sachel
Charge (see above) you will be able to put it on. The fuse only
lasts five seconds, so you better get out of there quick! Go to the
Warp I told you to ignore before. 
29.Just keep going forward. Eventually, you will find a stone path
with mud on one side and green water on your other. When you
see a trail of Golden Life Force, ignore it and take the left path.
Exploring the area, you'll find a Ship where you can save, a Key,
and by jumping off a ledge into a previously explored area, the
Shredder, an upgrade for your Shot Gun. Return to the stone
path and follow the trail of Golden Life Force. A Juggernaut will
burst through a wall, scaring the sh*t out of you. Now, after
killing it, go through the hole it made and hop into the Warp. 
30.Keep walking forward until another Juggernaut flies through a
wall. After the slaughter, follow the wall around to discover a
large tower with a Gunner at the top. Ignore it and cross the
nearby brown bridge. Just be careful; a few Purr-Linn will be
there to greet you. At the end is a Warp, but instead of going
through, go behind it to find two Gunners guarding a switch. Hit it,
it will open up a Warp Portal Machine. Retrace your steps back
to the tower. Climb the ladder and jump on the building to your
right, near the area with a lot of Red Life Force and one Orange
Health. Behind that is a log, use it as a bridge to the next area.
Fall down and follow the path to the Warp Portal machine. This is
a fake, and you will battle all sorts of strange creatures, I suggest
using the Mag 60, it's pretty powerful. After the slaughter you will
have received another piece of the Nuke weapon. Exit, and go to
the Warp I told you to ignore before, near the switch that opened
this up. 
31.To the right of where you enter is a stone path that leads to a
tower, memorize this. Go forward, across the bridge, until you
reach land. Kill everything, then climb the tower. Look to your
left and down, jump on the little walls with the Pistol Clips. The
walls surround 4 Blue Healths and a Sachel Charge. Remember
that tower near the start of this area? Go climb it, cross the log,
blow the locks off the door, and go into the Warp. 
32.Now we are in an Ammunition Storage Facility. Go forward
until you spot a bunch of very large crates. If you have the Sachel
Charge (see above) you will be able to put it on. The fuse only
lasts five seconds, so you better get out of there quick! 
33.Go across the bridge and continue, going with the trail of
Golden Life Force. Kill the nasty Juggernaut and jump to the
nearby ladder, which goes up to a tower. At the top, jump over
the wall. Explore for items, then step into the Warp. 
34.Go across the looong bridge. This place is infested with
Juggernauts, so you may want to watch your ammo. Near the
end, jump on top of the building to find the Plasma Rifle, which
has a Sniper Capability, allowing you to kill oppenets from afar.
Follow the path, through buildings and up hills, and you shall
eventually find a Warp and a Ship, which will let you save. Next
area! 
35.A Purr-Linn wil break from the ground, exposing an Orange
Health. Leave it be...Also, there are three Plasma Paks (150)
near here, grab one and continue. Across the large bridge you will
fight three Raptoids, thee Purr-Linn, and one Juggernaut. Use
your Plasma Rifle. After all of this, go back and revive your health
with the Orange HEalth (you'll need it!) and your ammo with the
Plasma Paks. In the next area, you only have to waste two bullets
for two Juggernauts. No, I'm not insane. They are up on these
large platforms. Get far away and use your Plasma Rifle's Sniper
Scope and shoot them in the head! Bwahaha...The gate will open,
but ognore it. Head to your extreme right and fall down. Kill the
Gunner, collect the Grenade Launcher, and free the Prisoner by
blowing the locks off and touching him. Now go back to the open
gate, step into the Warp. 
36.To your right is a trail of Golden Life Force leading into a
small crevice, this leads to a clearing with a Juggernaut, a
Purr-Linn, and two cages. After doing what you have to do,
follow the next trail of Golden Life Force into a nice, straight path.
Eventually you'll find a ladder, climb it up. Now, there will be a
wall to your right the entire time. Blast the beasties and you will
stumble upon a cage in plain sight. Inside is the fifth prisoner
(objective a accomplished). Keep going...ignore the Warp and
climb the nearby ladder, now we're on that wall. Keep going until
you find a cage to your left, this is the one the fifth prinsoner was
in. On top of it is a Sachel Charge, grab it and continue. Soon a
path with some Golden Life Force will appear, follow it to an
area with a bunch of cages with Red Life Force inside. Climb the
stairs and hit the switch to activate the Warp Portal Machine. Go
back to the main path on top of the wall. You'll find the Warp
Portal Machine. Inside, offer the gods the Sacred Eagle Feather
(which you should have picked up along the way, it's on the wall
in the middle of daylight for crying out loud, how could you miss
it?). Now you have the Breath of Life Tailsman! Go back and
enter the Warp...the trail to the right until you find a ladder, climb
it. Go to your extreme left to find a bridge with some Golden Lift
Force. At the end is a building with four locks, blow them away.
Watch out! There is a gunner inside. Step in the Warp... 
37.Now we are in an Ammunition Storage Facility. Go forward
until you spot a bunch of very large crates. If you have the Sachel
Charge (see above) you will be able to put it on. The fuse only
lasts five seconds, so you better get out of there quick (objective
b accomplished)! 
38.Now, step into the Warp. Go forward and collect the Key,
then the doors will slam shut and five Raptors will be let loose on
you! Kill them all and the doors will un-lock. I suggest using the
War Blade to save ammo. Around the Key Pedestal are
respawning Shotgun Shells, so you don't have to worry that
much. In the next area, kill the two Juggernauts atop the pillars to
open the gate. For this, I suggest turning OFF the Auto-aim
function. For reasons unknown, here, it just seems that they won't
take any damage. Strange, huh? Stock up on ammo and health,
then jump into the Warp Portal behind the gate... 
39.Now you must defend an Energy Totem from countless
Gunners, Juggernauts, and even a few Purr-Linn. This is why you
should've stocked up...there are some respawning shells here,
too, but still, it's better to just tap the trigger than run around,
collecting ammo. After this the level will be complete! Hooray! 

Primagen Key for Death Marshes 

Required Tailsman(s): Breath of Life 

From the start of the level, continue on forward. When you find
the second Warp (for reference, it's behind a wall that a
Purr-Linn busted through) go through it. Now, go forward and
keep your attention to the right hand side of your screen, you will
soon see a Breath of Life Tailsman. Leap into the water below it
and search there for a tunnel. At the end you will find a large
chamber with a lot of bored Purr-Linns, take 'em all out! You'll
find two Juggernauts guarding the Primagen III Key...damn. To
get out of this place, go through the entrance. However, it's
touger than you think, as you must swim AGAINST the current.
Very difficult (but possible) to do normally, but if you have the
Torpedo Launcher. 

Level 4: Lair of the Blind Ones Volta ao topo 

Mission Objectives: 
a. Seal Three Thermal Vents 
b. Locate the Energy Totem, and Defend It At All Costs 

Tailsman: Heart of Fire 

40.Run forward, and when you come to a bottomless pit, to the
right. After ripping some Leapers to shreds, fall down the large
hole. Once at the botton, look behind all the waterfalls; one of
them is hiding a tunnel. Go to the end and you'll find a hole, this is
a chute, and will deliver you to another area. Once at the bottom,
turn left, following the trail of Golden Life Force, and the stone at
the end will move out of the way. Blast the Endtrail and fall into
the water below, you can find the Harpoon gun at the bottom. On
the other side of the pool is a secret cave, underwater. Ignore the
tunnel to the left and continue to find a Warp Portal Machine
switch, activate it, then return to the previous tunnel and swim
through it. Once at the top, it seems there's no where to go, but
there is a path to the extreme right. Being weary of Endtrails, go
across the bridges, then look at the pillar...there are some pegs on
it, showing that you can climb up it. Follow the corridor, then
drop down and go through that tunnel as well. Keep going, you'll
reach a room with a bunch of small tunnels, and another climbable
wall. Go up, then there's another spider room with pegs on the
wall. Just don't be too quick to climb, a Raptoid will leap down
from above. Ignore the climbable wall in the next room (the only
thing up there is an Orange Health) and continue through the cave
system. Follow the path and you'll find an activate Warp Portal
Machine, but you don't have the Feather yet, so just ignore it for
now and do an about-face, then hop into the water the previous
path went over. Look for a ledge coming out of the water, it will
lead to a wall with pegs, a Shredder, and a few Blue Healths.
Before climbing up the wall, shoot the switch to the right of it, it's
on the wall. Climb up, ignore the Warp and take the other path,
at the end you'll find chute. Geramino!! 
41.Use your map in this first part so you don't get lost in the loop
with a Blue Health and two Cave Worms. Take the only other
path, the door will lock, and you'll be battling a Giant Spider.
Upon his death, the exit will open, it has a Blue Health in front of
it. At the end is a large room. There is a stone where you will put
a key, a wooden gate, a pool of water with a gate, two trails of
Golden Life Force going into the wall, and a Skull Switch.
Activate the switch and two tunnels will appear in front of each
trail of Life Force. Each is the same, more or less. At the end
there is no where to, but if you look up as soon as you exit the
cave tunnel you will spot a Skull Switch, shoot it to lift a weight.
When both weights are lifted the gate in the pool of water will lift
("Underwater gate open" will appear on the screen). Go down
there, climb the ladder (either one will do). At the top is a Blind
One, a Charge Dart Rifle, and the Cave Key you need to open
the gate. Fall down and insert it to lift the gate. In the next room,
blow the barrel up to make the stone pillar fall, making a suitable
bridge. 
42.As you start to across the bridges, rocks will begin to fall from
the sky, so run as quickly as you can. After a very long series of
straight tunnels, you will find yourself in a large chamber, the
majority of it being a bottomless pit. The only way to go is to the
right, on the thin ledge. Use your War Blade to get rid of the little
annoyences. Ignore the first tunnel you come to; keep going until
you can't go anymore. In the aclove there is a Giant Spider
guarding a Flamethrower! Collect it and then backtrack to the
tunnel I told you to ignore. Inside is a Key, but once you collect it
a bunch of critters will come out to play. After they are all dead,
the exit to the next area will open up. Go up the to gate and wait
a few seconds, it will open. Cross the bridge, kill the Blind One,
then go through the open gate. In the next area, destroy all the
enemies then blow the barrel up to make a bridge to the adjacent
area. Once there, you will find a Ship, which will allow you to
save. You won't see another Save Point for a few years, so make
sure you have PLENTY of time to do the rest of the level...Cross
the thin bridge, kill the Blind One at the end, and shoot the switch
near the gate to open it. Cross some more bridges, hit a few more
switches, then fall down the chute to reach the neext area. 
43.In this room are several waterfalls, and a hole in the center in
which the water goes down. Jump on the floating platforms and
make your way across to a tunnel. If you miss a step and fall,
drop down into the hole, go down a few waterfalls, then as soon
as you can swim, go left for a Warp which will take you back
before the platforms. Continuing on, drop down the ledge where
Leapers will attack and jump onto the nearby platform, you'll
collect the Scared Eagle Feather. Jump into the hole, and keep
going down the waterfalls and ledge until you fall into a large lake
where you can swim underwater. Keep going and you'll find three
Gold Life Force going into the wall, surface and you'll find a
switch, shoot it to open a door under you. Beware of the Leapers
that come out, then dart under there. Follow the tunnel and you
will find a wooden bridge, with a few Endtrails. Follow it, another
hall, another wooden bridge, then you'll find a large room. When
you try to exit (there's a Tek Bow in front of it), it will slam shut
and three Giant Spiders will come down. When they are
destroyed, the door will open, allowing you to continue. Follow
the spider-infested corridors, wait for the bridge part to come
down so the gate will open, then keep going until you can go
right, do so. Hop on the platform below to retrieve a Cave Door
Key, you'll need it in awhile. Look back where you jumped off,
there are pegs that will allow you to climb back up, keep going.
Kill the Blind One near the large rock to open up the gate. After a
few more bridges and Blind Ones you'll come upon a Satchel
Charge, along with a few Red Life Force. Go through the nearby
hall, then you'll be on another bridge with something shooting at
you...turn around, to your left, and you'll see a Blind One firing off
arrows at you. After his death, hop on the pegs that are under his
aclove to climb up. Follow the path to another chute. 
44.Ignore the Warp and turn right, insert the Cave Key into the
stone and the wooden gate will open, revealing the Vent
Chamber. Go into the tunnel on the right, then follow it to be on a
wooden platform with a large rock in front of you. Walk up to the
part where the fence isn't covering it and the Satchel Charge will
be placed...quick! Run backwards, avoiding the infinite Blind
Ones that come in, and go to the Warp you saw before coming in
here. 
45.Go forward the stone will move out of the way, revealing the
area before the cute. Turn right and you'll be in the area where the
Blind One was shooting arrows at you. Fall down into the water
and make your way allll the way back to the area where you
jumped onto the pegs...and continue through the passageways,
you'll find c ashute, drop down. Continue, ignoring Warps, at the
end, if you look up, you'll see a tunnel above with a Satchel
Charge and some Red Life Tokens, but you can't get that yet, so
hop into the pool. Now it's time for the...dun dun
dun...UNDERWATER MAZE! Johnny, tell our contestants the
rules...Basically, you go through some underwater tunnels and
you have to be quick so you don't run out of air. 
46.Here's what to do and when to do it: Go forward until you find
a chamber with four tunnels: A Raptoid behind a gate, a Torpedo
Launcher behind a gate, another passageway, and the way you
entered. Go into the next passageway, then hop on the platforms
an dclimb the wall to find a switch that will open up all the gates.
Go grab the Torpedo Launcher, but don't go to the path behind
it; instead, go to where the Raptoid is. Use your Torpedo
Launcher, using this you can go much faster, allowing you to
explore deeper into the maze. Once you've explored around
enough, turn on the map to find out where you're going. You'll
find two Cave Door Keys, and a chamber with platforms similar
to the one where you found the Skull Switch. Except this time,
there's a tunnel that will drop you into a drop with a few Red Life
Force, and a Satchel Charge. Drop back into the pool and
continue to explore the maze. You'll soon find a Warp with a
Raptoid, a Leaper, a box of Shotgun Shells, some Blue Health,
and one Pistol Clip; jump in the Warp. 
47.Put one of the Cave Keys you found in the water maze into
the stone to lift the gate, now we're in another Theremal Vent
Chamber. Go into the tunnel at the right, place the Satchel
Charge, then haul ass back to the Warp, avoiding the hordes of
Blind Ones. Once back in the water maze, go to the passageway
you picked up the Torpedo Launcher and follow the long path, at
the end is a Warp and about five or six barrels, hop into the
Warp. 
48.Place the last Cave Key you have into the stone to lift the
gate, then go on in. Hit the Skull Switch to open the next exit, go
through the corridors, drop down the ledges, follow the Golden
Life Force onto a thin ledge and follow it down to a lava area.
Exploring around, you'll find an aclove where a Giant Spider is
guarding a Skull Switch. Upon activation, a nearby door will
open, letting an angry Fireborn out. Follow the hall he came out
of. You'll now face even more Fireborns, and you'll have to jump
across some platforms that are in the lava. After awhile you'll
come into a large chamber. Kill the Blind One on your left, then
take the thin ledge to where he was, and blow up the barrels.
Besides some pick-me ups, you'll find a Warp Portal Switch.
After that, follow the ledge all the way around to find some pegs
on the wall, climb on up! At the end is a Warp Portal Machine, a
Blind One, and the Sunfire Pods. Kill the enemies, grab the Pods,
then go get that piece of Nuke! 
49.Once that is done with, go behind the Warp Portal Machine
and jump off. Although it looks like a jump to your death, you will
actually fall onto solid ground! This place should look familar...to
your left are some Red Life Force Tokens leading to a strange
platform. Jump on and it will twirl you up a few hundred feet.
After jumping on a few more, you will be going through a tunnel,
then across some bridges. After a few minutes of this, you'll be
face to face with a chute. Wahoo!!... 
50.Ignore the Warp and take the other passageway, keep going
and you'll end up in a lava room with lots of Fireborns. At the end
is a gate, turn around and shoot the Skull Switch across the sea of
lava to open it. Collect the Orange Health and head right, there's
another lava room. Follow the path, then kill the Giant Spiders to
un-lock the exit. More following of paths...keep going...do do
do...Turn left, following the trail of Red Life Force, until you come
to a chute, drop down! 
51.Ignore the Warp and take the other path instead. Kill all the
Cave Worms in this room to make the exit open, which will let
even more strange creatures in. Kill them and continue along your
not-so-merry way. You will eventually come upon a small area,
with a ledge to the right, with a few Blue Healths in front of it.
IGNORE THIS! A lot of people make that mistake. Instead, go
behind the rocks to the left to discover a thin ledge behind a Tek
Bow, follow it. At the end is a Blind One who tossed Flesh
Worms at you. When he dies the gate will open, cotninue. Kill the
Spiders to open the second gate, then keep on trucking. At the
end is a dead-end, but look to your left and you will spot some
REALLY small pegs, you can climb up. Kill the Giant Spider at
the top, then do the same in the next room. Follow the stone path
that's in mid-air, killing Blind Ones along the way. Go right, kill
that guy to open the gate, keep going...YAWN...When the thin
ledge ends, jump off to the below area to find an Orange Health
and a few Red Life Force, and then head into the tunnel. Kill the
Blind One to raise the gate, and then kill the Endtrail at the end,
then collect the vomit-inducing Cereboral Bore, then drop back
down, you should recognise this area, you were just here! Turn
left and look down, you will see an area with a lot of crystals, a
Plasma Rifle, and a ton of Blue Health, follow the path down
here. 
52.Dispatch the three Giant Spiders to open the grating, then
follow the tunnel into a room with another Lvel 6 Key. Once
collected, the exit will slam shut and a ton of monsters will flood
into the room. After they are..."taken care of", the exit will open
and you can continue, obviously. After a few more years of
walking, you'll come to a loopy path with two Blind Ones, one in
the front and one to the left. Kill them both, then go through the
tunnel. After some more running, you'll come upon three Bores.
Collect them, then jump over the cliff to land on a Satchel
Charge, thus letting four Raptoids out from their hide-aways.
After they are dead, head through the nearby tunnels. It doesn't
matter what path you take here, it all leads to the same area: A
Giant Spider in front of a chute. After taking it out, go down the
chute (duh huh huh). 
53.Ignore the Warp and go into the side path. Go up the wooden
path, and into the two rooms. Each room is the same, with
several acloves. They all have Blind Ones inside, except for one,
it has a Cave Key. Collect them both, go down to ground level,
through the tunnel, and insert the keys into the stones. Ah, another
Vent Chamber. Do the s ame as before (objectivr a
accomplished), and then backtrack and go through the Warp I
told you to ignore earlier. 
54.Now you're back in fronmt of where you dropped off to get
the Satchel Charge. Do an about-face and run backwards, past
the Level 6 Key, past the crystal area, and you'll come to an area
with green walls. Jump down into the below area, there hsould be
a few Endtrails, a gate, and an open passageway. Take the open
one, and turn left, following the Golden Life Force. Soon you'll
come upon an area with four Blue Healths, jump on the right side
to be on a ledge. Remember a long time ago when you went
behind some rocks instead of going onto the ledge to the right?
This is the ledge on the right. Follow it alllll the way and you'll find
a Save Point ('bout damn time!). Save, then get near the gate to
make two Giant Spiders come down. After their death, the gate
will lower, follow the passageway. Jump down on the thin ledge,
then onto the platform with the four Blue Healths and Endtrails
(unless you collected the Healths earlier). Kill them all, then
continue. When you have the decision, go left. After awhile you'll
pick up a Cave Door Key. Return and go RIGHT this time (or,
from the Cave Door Key, straight ahead). Kill all the Endtrails in
this room to lower the gate. Plug the Gate Key into the stone to
make this gate lower as well. Follow the path and go down Mr.
Chute. 
55.Now you must jump across five spinning platforms that
strangely resemble hamburgers. It seems easy, but it's not,
because if you run in the opposite direction that the platform is
spinning, you'll go REALLY slow and won't be able to make the
jump. So, align yourself up and just be patience! If you fall you'll
be about 5 hours back, so just kill yourself to return to the
platforms. But, there probably is a Warp down there somewhere
that will take you back, but I'm too lazy to search for it. After
making the jumps, kill the Giant Spider across the way, then blast
the barrels to knock the stone pillar down, then go across the
bridge. Now, go in the room and collect the final Level Key for
this level...but, the doors will slam shut and enemies will flood the
room, AGAIN. After they are all acounted for, the exit will open.
Collect the Golden Health, and then jump into the Exit Portal. 
56.Defend the Energy Totem against 20+ Blind Ones! This
should be pretty easy, so I wouldn't worry about it. After that you
will fight the first Boss of the game, Golden-Eye! Check the
appropriate section for Tips and stuff like that. FINALLY! The
level is OVER!!! Break out the champagne! Woohoo! 

Primagen Key for Lair Of The Blind Ones 

Required Tailsman(s): Whispers 

This one is near the start of the level, thank God. Go forwad and
you will find a cliff with a path to the left and right, take the left
route, behind a boulder, and you'll find a Whispers Tailsman Tile.
Stand on it and it will carry you away to the other side. After a
few more of those you will find a chasm, jump over it. Then you'll
be in an area with several barrels and a hole in the floor, fall
down. At the bottom are a lot of Blind Ones. However, the one
you are looking for is in a REALLY dark corner. So, whip out
that Flare Gun and use it to see a hidden tunnel with a switch. It
will open a gate on the other side of the chamber, letting loose a
few enemies. Grab the Cave Key inside and plug it into the stone,
the wooden gate lowers. After a few more baddies and a Warp,
you will be standing on the ledge with the Primagen IV Key. 

Level 5: Hive of the Mantids Volta ao topo 

Mission Objectives: 
a. Destroy 3 Queen Embryos 
b. Destroy the Master Computer 
c. Locate the Energy Totem, and Defend It At All Costs 

Tailsman: Whispers 

57.The Warp to the next area is being blocked by a forcefield,
and there are several gun emplacements that shoot purple energy
at you. Take 'em out! Overall, the best weapon to use in this level
is the Plasma Rifle (then when you pick it up, the Firestorm
Cannon), since it used Plasma Paks and almost every Drone and
EVERY Solider drop extra ammo for you. Now, blow away the
guns and an aclove will also be explosed (and a Drone will be let
loose). Inside is a health/ammo cache that will respawn every few
seconds. After all the guns are down, the Warp will accessible...if
you can get past the five or so drones that have appeared. Take
them out, then stock up on ammo and health, and step into the
Warp. Be prepared for a very, very long level. 
58.Is it me, or does the music in this level just kick ass?
Anyways...Go forward and blow up the twirling, blue cyndrical
(sp?) object, and a force field that was covering a hall (which is to
the left) will be destroyed. Go through there to find a dead-end,
with tons of enemies, and another similar object. Blow that up as
well, and return to where you entered. Once you enter the room,
just keep going straight and go through the tunnel with the many
Silver Healths. Follow the path...jump on the platform to be
raised to the upper area...follow some more...long path, eh?...use
Explosive Shells on these bastards...here we go, a room with a
tall platform in the center, with two guns on the ceiling. Take them
out, then enter the hallway, stage right. 
59.You'll find a single Drone guarding a strange, green object on
the wall. This is a switch, touching it will activate the circular
platforms in the previous room. Use them to retrieve the Key on
the platform in the center. Activating the switch will also un-lock a
previously locked door, you can tell which one it is because it has
an Orange Health in front of it. Follow that path for about a
minute or so and you'll hit a Warp with a circle of Silver Healths
around it. 
60.Open the door in front of you (just walk near it and it will
open) and follow the path, then turn left, following the Golden Lift
Force. Keep going and you'll be in a large room, and the majority
of it is a bottomless pit! Collect the Flamethrower and head left
and until you can't go any furthur. Use your Plasma Rifle's
sniperscope to pick off two Drones in acloves to your right. Jump
on the platform they were above, then continue jumping on
platforms until you come to a locked door. Look above you,
slightly behind, and nlow away the gun on the ceiling. The door
will now be open, head on in. 
61.There are three doors here; north, east, and west, you came in
through the south door. Go through the west door for some
ammo, north to destroy a force field generator, and east to find an
elevator-like contraption. Going up! Once at the top, enter the
next room with caution as four guns on the ceiling have their sights
pointed at YOU! Take them out, as well as the overweight
whiner known as a Solider, which is on the other side of the
room. Go through the door he was guarding (blocking) and
follow the hall for ahwile. Head left at the next room (it has an
Orange Health in the center with four Red Life Force. Wait, there
is no other direction TO head...). 
62.Follow the hall and you will enter a room with a few buggies,
kill them, and go through the door on the other side. Inside is a
Solider guarding another green switch, it will activate a platform in
the previous room, it will also let about four or five Mites out, so
watch yourself (Can you say War Blade?). Step on the platform
and it will whisk you away, up to a ledge. Hit the switch there to
summon yet another elevator, which will carry you to a new
hallway, high above. Follow the corridor and you will eventually
spill out into a previously explored area...but not before collecting
the almighty Firestorm Cannon! Oh yeah, baby! Anyways, go out
the door and turn left, going down the tunnel with the Red Life
Force. 
63.In the next room, quickly collect the Golden Health and be
prepared for some bloodshed as Drones burst through the walls.
After the party, continue through the halls. Continue...jump in the
Warp surrounded by Silver Healths! Another, similar path, except
this time the Drones don't burst through the walls, you can shoot
them out. Keep going and you'll reach a circular room, in the
center is a large structure with acloves, each aclove houses a
large switch. Hit all the switches (which will let gobs of Mites out)
to activate an elevator, which will take you up to another hallway,
naturally. Follow the long hallway, blasting the insectoids as you
go. Nothing much to talk about here, really. Before jumping into
the Warp, save your game at the Ship. 
64.Follow the path, as before, then jump over the ledge to a
platform before, and then down again, and through the door. In
the next room, quickly destroy the four guns on the ceiling before
they sap your health, then a door will open. Inside are two
Drones and another twirly majig (my vast vocabulary is quite
impressive, isn't it?). Blow it up, then the previously locked doors
will be open. One leads to a locked Warp Portal Machine, the
other goes to an elevatar; take the latter, obviously. 
65.Follow the hallway. How many times have I said that? Too
many if my memory serves mr correctly. Just...follow the hallway!
:) About 10 minutes later you'll find the Proximity Fragmentation
Mine (PFM) Layer...what a mouthful. Anyways, use it to destroy
the majority of the Mites below, then finish them off with the
Flamethrower. All the doors will open, letting a Drone loose.
Inside one of them is a Key, collect it. Blow away the fake walls
in this room. Besides plenty of ammo, you'll find the switch that
will open up the last Warp Portal Machine you saw...To get
there, go straight ahead from this tunnel (or, left from where you
dropped down from above) and follow the path. You'll be a a bit
of the way back, which will allow you to go into the Warp Portal
Machine and collect the 5th Nuke Piece. Return to the Mite
Room and go through the tunnel with a line of Blue Healths (or,
straight ahead from where you dropped down). Follow the tunnel
to a...Warp. 
66.Follow the hall to a large room, then head left (which is the
only way to go)...keep going. Kill the Drone across the chasm,
then head left and defeat the Soldier there. MEMORIZE THIS
LOCATION. Activate the switch behind him, then quickly go
back to catch the platform that comes down. Next area, go
forward and jump down to the ledge. Upon activating the switch
in the seemingly empty room, the door will shut and dozens of
Mites will flood into the room. Take care of them with your trusty
War Blade, then exit and use the working platform to get to the
above area. One of the tunnels will have a platform serving as a
bridge to another tunnnel (left of where you just came in from
now). Once there, you will discover several open doors, and a
trail of Goldem Life Force leading into a wall, it's on the left side
of the room from where you enter (at the very start is an orange
circle machine in front of you). Even if you already collected the
tokens, never fear, just go to the left side of the chamber and look
at the central pedestal, you will notice part of the wall is different
from the rest...shoot at it! Inside is a Soldier guarding a secret
Twirly Majig, blast them both away. Go back outside and
explore the open doors, one of them leads to a switch, activate it
then kill the Workers that come in. Return to the crossroads area
and you will find that a Drone has appeared, after dispatching
him, go through the tunnel he was blocking to catch a newly
activated platform. Collect the vomit inducing Cereboral Bore,
then blow the wall to the left up, then follow the path. More
following...now you're dropping down platforms and killing
Drones in acloves, then you'll receive the Sacred Eagle Feather.
Oh, before doing this, you should have gone right and destroyed
the eggs and activated the Warp Portal Machine...hehe.
Anyways, drop down to the platform from the Eagle Feather
ledge and keep running forward and you'll find a Warp...but
before that, go back to where I told you to memorize and go
through the passage there, it used to be covered in a force field.
Once inside, you will find the Warp Portal Machine! Go inside
and claim the Whispers Tailsman, then go through the Warp from
a few sentences back. 
67.Go forward and kill all the Drones on the ledges, they are
good targets for the Cereboral Bore...once they are all killed, two
Soldiers will burst in. Kill them as well, then go to the next door.
In the next area are several locked doors, and groups of Mites
will scurry after you. On the other side is a door, go through it, kill
the Drone across the way, and hop down into the water. Below
you will find more than enough Red Life Force for two lives, and
a secret tunnel that leads to a twirly thing, blow it away, get back
to the above area via the elevator, and retrace your steps to the
previous room, then go through the newly opened tunnel (head
right). Follow it...wahahy! New area. Blow away all the twirly
things (just watch out since most of them will cause a Drone to
beam in) to destroy the Master Forcefield...THINGIE!! Now
that's all done with, escape via the elevator (you'll collect the
Scorpion Missile Launcher on the way up...wee!), go to where
the water is (all the Red Life Force) and go across. Once there,
find the path that has platforms serving as a bridge, go
across...Go right, and attempt to grab the key. Instead, a door
will slam shut in your face and you'll fight two Drones and a
Solider, then you can collect it. Retrace your steps to the previous
room and continue. Continue...go through the Warp. 
68.Wow, this place is A LOT different from previous areas!
Anyways, follow the path and you will soon spot a Drone atop a
strange piece of wall...climb it up and open the door, go right and
go straight, blow the Drone to hell, climb the wall, go across the
strange bridge, and through Mr. Happy Door.
Follow...the...PATH!!!! At the end is a Warp. 
69.Follow the path...more...more..............good. You should now
be standing in a circular room with a ton of large eggs. Clear out
the area, first. The center platform will have some eggs blocking a
tunnel. Inside is...a Queen Embyro! Oh my God, you know what
this means? We haven't done ANYTHING that would even
count as completing Mission Objectives...oi. The best way to
deal with the infinite amount of Drones that warp in is to freeze
two with the Charge Dart Rifle, then no more will come. Quickly
belt the Queen Embryo with whatever you got, then kill it when it
drops out of the little sac. When it's dead you'll receive an Orange
Health (Trust me, you'll need it). Quickly run out of this room and
look for another group of eggs blocking a tunnel, blow them to
Hell and run, run I tell you, RUN!!! Right now there are about. 
50 Drones, 50 Mites, and one pissed off Solider following you.
Keep running and you'll find a Warp. *relaxed breathe* 70.Drop
down into another Mite infested area, then climb the wall that a
Soldier is guarding. Once at the top, go across the bridge (go
right for a Ship so you can save) and turn left at the crossroad.
Blow up the strange part of the wall and go in through the warp.
In the next area you will find another Queen Room, with eggs
everywhere. Like before, the Queen is in the center area. Use the
same stragedy as before, then blow the second batch of eggs
away to find a new area (again!). Follow it to the end to find a
Warp. 
71.Now you're back on the same "strange bridge" as before. Go
left and into the door. Drop into the water and swim down into a
secret passage. Hop on the platforms and drop down into the
area below. Now you must collect Satchel Charges, here are the
locations of them: Behind the pillar, near the start Keep going and
ignore the water pit. Behind a tree near the Exit to this level.
Ditto, except on the other side Jump into the water pit and
underneathe is a Warp. On the bridge you come to a is a Satchel
Charge! Follow the bridge to another Warp. 
72.Follow the path and you'll find yet another door. Go through
and you'll find a big lava area. Jump down onto the platforms and
climb them up, at the end are two Soldiers guarding a switch. Hit
it, then go backwards to find a platform, use it to get to the above
area. Hit both switches, then the door in-between them will open
up. Now you must drop down into a muddy area and battle three
Soldiers at once! Suffice to say, it won't exactly be a cake-walk.
The best way to take them down is to freeze them with the
Charge Dart Rifle, then use the Cereboral Bore on them. Climb
the wall on the other side...it's another Queen Hideout. You know
what to do (objective a accomplished). Retrace your steps allllll
the way back to where you found the first few Satchel Charges.
Once there, exit, and you'll be back where you went underwater
to find the area. Climb up the pillars (IGNORE THE LEAP OF
FAITH TILE) and climb the wall where the Drone is, then kill the
Soldier and hop in the Warp. 
73.This is the Master Computer room...and it has about a
bajillion guns around it, so take them out. Put a Satchel Charge
on each of the energy totem thingers and then get away before it
blows (mission b complete). 
74.Now, go to the Leap of Faith Tailsman I told you to ignore.
Use it to find a Golden Health up there. This will help you
later...Remember Satchel Charge #'s two and three? Well, go
back to where they were and go across the bridge, kill the
Soldier, and hop into the exit Warp...Now you have to battle
about 20 Drones at once to save the Energy Totem! Yeah, it
seems like you would die in a matter of seconds, but you won't
because they aremore focuses on the totem than you. Wipe them
out and then you will fight the Mother of all Mantids...The Queen!
Check the Boss Section for details on theis grueling fight. 

Primagen Key for Hive Of The Mantids 

Required Tailsman(s): Breath of Life, Eye of Truth 

Ok, first off, make your way through the level until you get to the
end. "NO!!!" I hear you scream in agony. It's not as bad as it
sounds. If you know what paths to take then you could get to the
end in about 10 minutes flat, and the numerous enemies that
respawn are fun to battle with (Say hello to my LITTLE
FRIEND, his name is...MR. NUKE!). The room you are looking
for is the room right before the Master Computer, or where the
Master Computer used to be that is. It has several platforms and
poisonous water. Well, swim into the water and go down to the
bottom and explore around, you'll find a secret tunnel that will
lead to a Warp, take it. Follow the corridor and you'll be above
the area where you got the Satchel Charges. Kill the Drone that's
on the strange bridge (he'll push you off if you don't). Use the
floating platforms to get over there...follow the path, through halls
and caverns, fighting all the while. At the end is an Eye of Truth
Tailsman Tile, and a path will be behind it if you have the Eye of
Truth. Well, use it to go across and collect the Primagen V Key.
Just watch out for the Soliders on the pillars...BWAHA! 

Level 6: Primagen's Lightship Volta ao topo 

Mission Objectives: 
a. Destroy 3 Automated Assembly Plants 
b. Purify the River of Souls 

75.Surpirse! The Save Points in this level are plentiful...weird,
isn't it? Anyways, go forward and collect the Scorpion Missile
Launcher. Now, there are a few good weapons to use in this
level: The Firestorm (Troopers give you ammo) and the Scorpion
Missile Launcher (Elites give you ammo), the latter being the most
effective. Anyways, continue down the hall and you'll reach a very
large room with a Primagen Key in the center (but its surrounded
by a force field, so you can't collect it yet). Go left and into the
hallway, being careful of the two Troopers. Here, a gun will drop
down. Note that I will not list all the guns, so listen for the sound it
makes when it drops. Turn left at the next turn, and go down the
hall with a Bio Bot to find a fork. Turn right, left just goes to a
locked door. Look on the left console and you'll see a red button,
touch it and a machine will come down, forming a green
Warp...step in. 
76.Turn right and follow this hall, not taking any of the turns. After
some Bio Bots and a few Guns, you'll reach a large room with a
red glow, some lasers, and a fan in the floor. Firts off, take out all
the Troopers that are above you, else they'll bother you. Then
face the wall and get on the fan, press R and C Up (or forward if
you picked the GE007 Controller Setting...pansy) and you will
slowly travel upwards, until you get to the upper area. Do an
a-bout-face and you'll see a strange, blue crystal floating above
the fan. Jump off the ledge to collect it (the fan will keep you in
mid-air). It's an Ion Capacitor! You'll see what these do soon.
Now get back up...from the entrance, head into the right
passageway, or left if you want some power-ups. Anyways, onto
the right passageway. Kill the Bio Bot and turn left, where the
Blue Health is. Now the pipes should be encrusted with some
strange, green material. Go either way, it leads to the same room.
Kill the two Troopers, and then go to the other side of the
chamber and climb the stairs, then circle 'round and you should
be near where you entered the room. Look down to spot a ledge
with two Ion Capcaitors...to get down there, fall off the ledge,
and then jump in the air. It works! After doing that, get back to
where you jumped off and get on the elevator platform. 
77.Kill the strangely made Bio Bot and then go around the pillar
and push the shiny red button. The door will open like any door
on any sci-fi flick would, only to reveal an angry Trooper. After
his demise, follow the corridor. Soon you can either go straight or
right. Go forward to find a Save Point, and then head right to
keep going...You'll find a thin room, with lasers at the bottom and
several open halls on the other side. Go down the flight of stairs,
then do a 180 degree turn to find a Whispers Tailsman Tile.
Stand on it to be carried across to a tunnel. Once there, follow it
to find another Tile, do the same. At the end of all of this is an
Elite guarding a switch. Hit the switch and head out the newly
un-locked door. Turn left, back into the room with lasers. Look
down and to your left, you will see a open hallway with several
Blue Health in it. Jump down there! At the intersection, go left
and hit the switch to activate a bridge that will allow you to collect
the Ion Capictor. Now contin