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Rune

Vikings, espadas e machados gigantescos fazem parte deste fantástico game de ação 3D que resgata a tradição guerreira dos antigos povos nórdicos. 

 

Rune, um jogo de intensa ação e aventura em 3D, caracterizado por uma empolgante mistura de fantasia e mitologia nórdica. Publicado nos Estados Unidos pela Gathering of Developers, Rune foi programado com base na poderosa engine Unreal Tournament, plataforma esta que teve seu potencial elevado ao máximo pelas experientes equipes de desenvolvimento da Epic Games e da Human Head Studios. O passado destas duas empresas reflete o seu inquestionável grau de competência: a Epic Games é mundialmente conhecida como a criadora do Unreal e da magnífica plataforma gráfica que deu vida a este excepcional "shooter". Já a Human Head Studios traz em sua equipe o talento de sete programadores principais da Raven Software, os desenvolvedores de Hereti! c e Hexen.

"A Human Head Studios obteve acesso total aos mais detalhados projetos de recurso da tecnologia Unreal, desenvolvida pela Epic. Estamos empolgados com esta parceria de desenvolvimento e com a forma que estamos compartilhando ferramentas, habilidades e talentos de nossas duas empresas." Afirma Tim Gerritsen, Diretor de Desenvolvimento da Human Head. "Nós trabalhamos na tecnologia Unreal por vários meses. Os cenários de Rune, inspirados na mais criativa fantasia medieval e o sistema de física real que desenvolvemos mostrarão todo o poder e a flexibilidade da engine que aprimoramos", completa Gerritsen, empolgado ao mostrar apenas algumas das características técnicas de Rune.

Rune transporta os jogadores para as Eras Negras, quando os Vikings eram os conquistadores de um mundo gélido e selvagem, enquanto o paganismo reinava na totalidade das terras do norte. O jogador encarna um jovem, conhecido como Ragnar. Segundo as tradições de seu povo, Ragnar deveria passar por uma série de testes de habilidade antes de tornar-se um verdadeiro guerreiro e ter seu nome escrito nas runas. Mal sabia ele que sua iniciação na Ordem da Espada de Odim seria marcada por um desafio mortal. No horizonte surgiam espessas nuvens de fumaça antecipando a chegada de um poderoso exército. O som de milhares de passos assemelhava-se a trovões ribombando à distância. Em breve, as tropas de Conrack, o conquistador, estariam lançando-se sobre a aldeia de Ragnar. O rapaz, mesmo sem contar com o título de guerreiro, foi convocado para o combate derradeiro, noqual v! eria a morte de diversos companheiros, incluindo a de seu  próprio pai. Assim, inicia-se a incrível jornada de Ragnar, na qual o jogador o conduzirá por terras geladas, cavernas escuras e florestas repletas de perigos em busca de vingança. O jovem Viking contará somente com a sua coragem, habilidade e algumas poucas armas para destruir o exército de Conrack, composto de guerreiros traidores, goblins e outras monstruosidades. Sobre seus ombros, Ragnar carregará o futuro da raça Viking e lutará com bravura, abençoado pela magia de Odim, de seus antepassados e das runas protetoras de sua aldeia.

A jogabilidade de Rune destaca-se pelos emocionantes combates corpo-a-corpo, com inimigos empunhando espadas grandes, machados duplos, gigantescos martelos de guerra e outras armas antigas de brutal poder destrutivo. 

Com um avançado sistema de permanência dos objetos, Ragnar pode apanhar armas de seus oponentes caídos e utilizá-las em seu próprio benefício. O sistema de inventário, ao contrário dos outros jogos, é totalmente visual, sendo possível identificar nopróprio personagem todos os itens que se está carregando. Pegue uma espada e Ragnar a colocará em sua bainha. Matou um guerreiro inimigo que deixou cair um grande machado de arremesso ao seu alcance? Então ajoelhe-se, apanhe a arma e veja Ragnar prendê-la na parte de trás de sua armadura. Além da praticidade, este sistema é visualmente interessante pois um guerreiroViking armado até os dentes é uma visão de botar medo em qualquer inimigo. A tudo isso soma-se uma boa dose de aventura, convidando os gamemaníacos a explorarem cada detalhe das 43 enormes fases do jogo, enquan! to envolvem-se cada vez mais com a colossal narrativa que se desenrola, cheia de estilo e riqueza de detalhes para recriar um período histórico caracterizado pela selvageria e pela lei do aço. 

Como a Human Head teve acesso até mesmo a versões secretas, jamais lançadas, da engine de Unreal Tournament, foi necessário gastar mais do que apenas um ano no processo de otimização da referida plataforma gráfica. Os jogadores podem estar certos de que estarão diante do game que melhor explorou o potencial da engine Unreal Tournament até hoje. Rune apresenta animações incrivelmente realistas, seqüências cinematográficas que utilizam a própria engine do jogo, detalhado sistema de armas, exclusivo sistema de combate, cenários com elementos relativos, áreas abertas de exploração com um visual mais natural do que os demais games 3D e inteligência artificial altamente personalizada. Somando-se a isso, Rune inclui o editor RuneEd que permite aos jogadores criarem suas próprias fases avan&cc! edil;adas e trocá-las com os amigos pela Internet.

Devido à natureza multiplayer dos jogos baseados na engine Unreal, Rune não foge à regra. Além do modo jogador solo, traz ainda um avançado modo multiplayer permitindo que diversos participantes lutem entre si, competindo como verdadeiros guerreiros Vikings ou cooperando uns com os outros na execução de fantásticas missões on-line. 

 

Características do jogo Rune:

43 fases em modo single player. 

15 armas de combate, incluindo espadas, machados, lanças e lâminas de arremesso, cada uma deles com poderes mágicos
específicos. 

Modos Deatmatch e Team Deathmatch em modo Multiplayer. 

21 personagens Multiplayer para escolher. 

Sete fases exclusivas para modo Multiplayer com 5 variações (mutators) de jogabilidade 

12 classes de inimigos com múltiplas variações, totalizando mais de 30 tipos diferentes de adversários. 

Sistema de combate que permite aos jogadores apanhar armas de adversários mortos. 

Inventário visual. Os jogadores realmente conseguem visualizar as armas disponíveis no próprio personagem. 

 

Requisitos de sistemas

Requisitos de Sistema

Pentium II 300Mhz

64 MB RAM

Placa de vídeo compatível com Direct X e com 8 MB VRAM

88 MB Livres no HD

Códigos de trapaça

 

Ative o console durante o jogo pressionando a tecla TAB. Então digite "CheatPlease" (sem as aspas) e tecle ENTER. A partir de agora é possível ativar o console a qualquer momento e usar os códigos abaixo:

GOD - invulnerabilidade
GHOST - atravessa paredes e outros objetos
WALK - desativa o modo "Ghost"
SUMMON objeto - cria o objeto especificado, a partir destas opções:
VikingShortSword, RomanSword, VikingBroadSword, DwarfWorkSword,
DwarfBattleSword, HandAxe, GoblinAxe, VikingAxe, SigurdAxe, DwarfBattleAxe,
RustyMace, GoblinBoneClub, TrialPitMace, DwarfWorkHammer,
DwarfBattleHammer, RuneofPower, RuneofHealth, DarkShield, Vikingshield,
Goblinshield, Dwarfshield


 

 

Solução do Jogo ( Ainda em inglês )



I'm going to get right into this, the purpose of this walkthrough is
 to help  you, it will hold your hand all the way through if you wish,
 but that was not my intended purpose, rather, IMO you should play the
 game, and when you have  trouble, consult here =).
 
 All area's of the game are broken up by loading screens, and as such,
 all save- games are named the area.  This makes it very easy to find
 the help you need,  by using your browsers search function to search
 for the name of your saved  game in the area you are having trouble.
 
 I HIGHLY recommend quicksaving/loading OFTEN, there are many area's
 of the game, where even when you know what you are doing, you may
 fall off a cliff, miss a  platform, or just succumb to enemy forces,
 quicksaves really help relieve some of the anger than can occur from
 an unexpected death =p.
 
 As with my Messiah walkthrough, I am not trying to chronicle every
 corner of the  game, the idea is to get you through it.  I am also
 not trying to give away any of the story, therefore, you will often
 find mentioned things such as  'cutscene,' with no explaination.
 This is not a transcript of the game, the story is very ingenious,
 please pay your respects to the authors hardwork, by enjoying it, and
 not cheating yourself out of the experience.
 
 
 Note:  I'm aware that my spelling is atrocious, and not even
 consistent.  This  isn't a school paper.  The idea here is to get the
 idea across as simply as  possible, no need to correct me if you find
 an error =p.                        
 
 AND IT BEGINS:
 Intro - Setting, explanation of Ragnorok, introduction of hero [enter
 to skip]
 
 
 Wotenkeld
 
 Head to the left and around a house to meet Sigard, this will not be
 your last encounter with him..nice axe tho, eh?  Continue along the
 left wall, untill you  can go no further.  Follow the house, and jump
 over a small fence, then procede, sticking to the left.  Open the
 Large Gate, and proceed inside.  Go around the  left of the large
 house to find a side entrance, already open.  Collect the  various
 wepons, and eat your first lizard, found in the right corner, mmmm
 tasty.  Continue in the door for your first battle--a simple one,
 just  continually strafe to the right, circling your opponent, while
 slicing away.   Collect his shield while he talks.  A cinema...and
 the struggle to stop ragnorok  begins..
 
 
 The Ships Graveyard
 
 
 Swim to the surface for a breath of air.  Then procede to dive
 straight down  (duck key) past your fridged comrads to a sunken ship.
  Enter the bridge of the  ship to find a small hole leading
 downwards, continue through it.  Swim forward,  to another downward
 hole, go through it, and find another ship, at end of it,  yet
 another hole, go through.  Continue through the holes, to a loading
 screen. 
 
 
 The Underworld Ruins
 
 
 Swim forward as far as you can, into an underwater ruins of sort.
 Swim around the ruins (avoiding the cool looking fish) until you see
 a low ledge on the  surface.  Climb out onto it, and pull out your
 sword, and swing at the crack in  the wall.  Always be on the lookout
 for weak walls, they abound throughout the  game.  After the water
 fills, dive back in, and swim to the bottom.  Go around  the pillar,
 until you find an entrance to the room you just flooded, go in,  and
 swim to the top.  Again, use your sword to break the weak door.
 Climb up to  a tall part of the wall, and jump over to the
 outstreatched platform to the  right, and fall thru the grate, back
 into the water.  Swim forward, then  down/right, then forward,
 forward, and surface through a school of jelly fish. 
 
 Press the switch to lower the floor, then dive to the bottom, and go
 thru the  door, then hole in the wall.  Follow the light up, then the
 crack in the wall  out.
 
 
 Underworld Ruins at Sigmundr
 
 
 Go forward, thru the enemies (which can be defeated if you choose, by
 slashin  off their tongues as they lash at you).  Continue until you
 find a cliff  overlooking some water.  Jump to the left, and grab the
 ledge, pull yourself up, and continue along, finding a shield to the
 left.  Simply continue thru this  cavern, avoiding the enemies (you
 can kill them easily, but avoid them even  easier).  Once you reach a
 small green platform with posion shrooms in it,  you will be informed
 how to grab a vine, do so, and climb up (jump key).
 
 At the top, jump off, and instead of going right (seems like the
 obvious  direction to go), go left, thru the enemies, and break the
 weakened wall with  your sword.  Continue forward, and go up onto the
 middle platform, to be  introduced with the allmighty Odin.  After he
 finishes his speech (which is  quite cool, i must say), he will open
 a path for you, take it.  Head down, then  around the right, then
 jump to the middle, and follow the spiral down to the  left, untill
 you reach the bottom.  At the bottom, you should see pillars to  the
 exit of this room, simply jump from pilar to pilar to find your way
 out.   Note: should you fall in the water, get out quickly, the large
 jelly fish emit shockwaves when you are in the water.  In the next
 room, fall down the hole  to the left.
 
 
 Underworld Caverns at Skorir
 
 
 Continue down, following the platforms to avoid fall damage.  At the
 bottom,  enter the water, and swim thru the tunnel.  Once you are
 thru the tunnel,  stick to the left, to find another tunnel, follow
 it, until you surface in an  area where large jellyfish are fallin
 from waterfalls, into your water.  Get  past them quickly, avoiding
 the shockwaves, and enter the next cavern, where  you will find small
 creatures battling with the tongue things.  Head past them,  and
 climb the first vine you see.
 
 At the top, turn around, and jump to the platform (use key).  Follow
 the right wall around the room, until you reach another vine to climb
 (jump on the white  flowers to reach the vine), cimb it, and jump off
 at the top.  Follow the right  wall again, into the next room, jump
 to the ledge, and go past the enemy (don't  worry about it if one of
 these things takes your sword, there are plenty of  weapons in the
 game). Go along until you fall into the hole of loading =].
 
 
 Underworld River Caverns
 
 
 Run past all the enemies untill you see a cut-scene of a piece of
 rock get  smashed, then continue to the bottom (via the platforms).
 Once there, wait  around a few seconds and the piece you saw smashed
 will get down there, and  make you a platform to climb.  Climb it,
 then climb the vine, and jump to the  platform to the left.  Eat the
 fruit across the chasm, then climb down one of  the vines in between
 (avoiding the steam).  At the bottom, go thru the tunnel  to the left
 of the 'bad guy camp.'  Again, take care to avoid the steam.
 
 Follow the wall around to the left, avoiding holes, and falling
 platforms.   Follow the left fork of the river to the top, past some
 vines, to a small pool  with extruding kelp.  Jump in the water, and
 swim thru the tunnel.  Swim all the  way across this huge underwater
 room to find an assortment of sponge and other  sea type creatures
 around a doorway (one of those cool fish might be following  you
 around here also).  Go thru the entrance and to the left, swim to the
 end,  then up up up...
 
 
 Eitri Underworld Lair
 
 
 Climb up the ledges, and past all the lil critters.  Grab the torch
 and a sheild  if you need one, then run past/jump over all the large
 critters (they don't seem  to attack while you hold the torch...cept
 occasionally one or two will peal off  and chase you).  Continue
 through the next cavern, simply avoiding the jumpy  guys. 
 At the back of a group of 3 tongue guys, there is a hole/tunnel,
 climb into it,  and continue thru it.
 
 Stay to the right side of the room past a pit of lava, and continue
 to see a  group
 of rival underground dwellers having it out.  Go around to the right,
 to where  you see a jumpy smackin away at the wall, use your weapon
 to break the wall he  was working on.  If you don't have a wepon for
 some reason or another at this  point, use your torch to flame jumpy
 up, and take his =p.  Go through the hole.   Go down the next hole,
 and thru the right of the mayhem filled room, to find a  ledge you
 can climb up on, proceed up.  Go around the left of the water, to
 avoid the shockwavers, and once at the back of the room, dive into
 the water and head  thru the tunnel.  Go right at the first split,
 past the giant kewl-fish, then hook a u-turn to the left, and follow
 it around and surface.  Exit the water, enter  the next room and
 proceed to kill everything that moves.  Use the shell of one of  the
 fallin critters (to the back/left of the room) to reach a stone
 ledge, climb  it,  the next one, and proceed around, following the
 right wall.  Thru the tunnel, and  down the hole....
 
 
 Helgrind:  A Gate of Hel
 
 
 After a brief appearnce by Odin, grab your very first Rune of Lesser
 power.   These are scattered throughout the game, but you'll still
 want to conserve your magic  for tough situations.  Fall off the
 cliff to your left, and jump across the cages  as they go up and
 down.  Go forward, to some more cages, and jump across those as
 well.  Note: Those creatures with the glowing eyes that are seemingly
 invincible  are Loki's Minions; To kill them, simply cut off their
 head (easier said than  done, but easiest with a sword weapon).  
 
 Continue along, and up the blocks/thru the hole in the wall (widen it
 with a wack  if you need to).  Through the big gates, kill the
 critters and the main door will  open, ignore the LM and head to the
 left once thru the door.  Climb up, and  another door breaks and
 falls off, Continue down the other side, and around, to a chain,
 which you can climb, do so.  At the top, the platform to the right
 contains a  magic rune.  Then proceed to fall down the small hole.
 
 You are now inside the castle again.  Grab some munchies off the
 wall, as well  as an axe.  As soon as your down the next chain, hit
 the switch, locking one LM  away,
 then behead the other with your axe (it may take a few tries).  Into
 the next  room, head left, and pull the  lever.  Kill a few LM's (or
 run by em...but they _will_  chase you..), and enter the left room,
 pull both levers to open the big door.   Operate the lever in the
 elevator..
 
 
 Bridge over Geirvimul
 
 
 After an ominous welcome by Hel, head down, either direction, and
 kill some  baddies.  In the right critter layer is a magic rune, and
 a viking short sword.   Head down the stairs to the right of the left
 critter layer (which has a mace  and sheild), take the torch from the
 wall, then enter the door.  Run thru the  next two hallways, and
 press the lever at the end.  Continue along, and attack  the LM
 maning a lever, then press the lever to torch his buddies.  Press the
  lever directly behind that one to lower an elevator.  Jump thru the
 lil window,  and ride your way up.  Press the lever in the middle of
 the room, then enter the  left door, exit the next door, hit the
 gong, and go back.  Once back by the  middle lever, jump over the
 edge, to the lower level, and go straight, across the  bridge.  Hit
 the gong, and run down the stairs, you'll get there just in time for
 the gate to close in your face.  Go back up, and jump off the top of
 the stairs  to the roof, and turn around, you'll see a back-gate.  Go
 in it, and head to the  left.  Thru the next door, and hit the lever,
 this will lower you, kill two LM's  and ride the grated lift.  This
 is a long slow ride, all you really have to do is avoid the flames,
 easiest by staying to one side.  About halfway along, a couple  LM's
 will jump onboard, just take care of them quickly, no problem.  
 
 
 Vargeisa:  Fires of Hel
 
 
 Operate the lever to call the elevator, once it reaches the top, use
 the lever  again, to make it go back down, and hop on it.  A small
 distance from the  elevator at the bottom, you will find a chain,
 climb to the top, and operate the  lever, then climb back down, and
 head over the grate.  Run past all the enemies,  and the last one
 will hit a gong, calling an platform down.  Continue along, until you
 reach a small cliff to climb, and do so.  AFter entering the fire
 room, jump  off the right, to a small ledge, and enter the door
 there. 
 
 This next part can be tricky, depending on how proficient your
 climbing is at  this point.  You need to climb from ledge to ledge,
 but after about the 3rd one,  the lava starts rising.  Just continue
 around the right of the room, until you  see a door, or a magic rune,
 these are here to distract you.  Turn away from the  door, and you
 will see more pilars, jump up them, to the top, and jump onto the
 chain, then climb up up up..
 
 
 Eliudnir:  Hel's Chamber
 
 
 Run down the hall, operate the switch, enter the next room, and break
 thru the  far wall.  Out onto the ledge, jump across to the other
 ledge, then thru the next  hole in the wall.  Head to the left, and
 open the gate/door with the switch, then  go on in.  Operate the
 lever in the bottom/center of the room, and turn around.   Run
 to the end of this all, past all the darkness, and decend the chain.
 After  killing all of the enemies, enter the only door you can, and
 use the switch.
 Go back out, and now all the stone corners are rotating, stand with
 your back to one to be  sent to its 'mini room' inside one is a
 switch, once you find it, operate it.
 
 The gate'd door will now be open, so head on out thru it, at the end
 of the road,  so to speak, jump to the right, then onto the chain.
 At the top of the chain, jump  to the side with all the lizards,
 and pull the switch, then jump back on the chain,  and
 jump off to the small indention/door to the left.  In the middle
 black tomb, there is a bloodlust rune.  In the left, an elevator,
 go into the left, and take it  down. 
 Go to the end of the room, and then right, pull the switch in the
 dark corner, and go back.  Stand on the stone, and it will rise back
 up.
 
 Head towards the blue thing, and go up the ramp and to the right,
 then right  again,
 and pull the lever in this hallway.  A Giant platform will come down,
 jump out of  the 'window' opening onto it, and after it goes up, jump
 from the end of it, to  the side opposite the blue thing.  Pull the
 lever, then head into the door on the  right, then left, thru the
 next open door.  Proceed the only way you can; work  your way to the
 end avoiding the traps, and pulling the levers.  Wait for the  fires
 to go out; jump thru the axe hallways; and jump over the stone
 templates that case  the walls to smash.
 
 At the end, press the lever to open the floor, jump down, fight a
 couple LM's and  under the far ones tomb, it will bring down the main
 wall, for you to exit thru.   Go through it, up some ramps, through a
 couple more LM's, then head right, into a  room where a lil goblin
 will be trying to trap you.  Kill the LMs.  Then move  SLOWLY
 towards the trap, and it will fall, missing you.  Then quickly jump
 from the  small stairs to grab the top of the trap, and climb up on it.
 Jump off of it, to the  goblin, kill him and his friend, then proceed.
 Since this hall is full of  lizards, stock up on power, then head back
 to the trap room, make sure the top lever is  down,
 then jump to the bottom, and the door with the small stairs will now
 be open,  go in.  Go all the way to the end of the hall, and pull the
 lever, then head back.
 
 Pass one door, and enter the next, on the right.  Go all the way to
 the end of  this hall, and press the lever, the large central door
 should now be open, head  back. 
 Jump off the bridge about hallway back, and go into the door under
 the statue.  Go around the room, and thru the door in the back and
 enter the elevator.
 
 
 The Fires of Sultr
 
 
 Theres a surprize, Hel's still talking sheet.  Anyway, continue down
 the room,  from platform to platform to avoid falling damage, and
 exit the room at the  bottom. 
 There is a door to break, and a leg of meat to the right if you need
 it.   Continue thru the door. 
 To the right of where you enter this room, you will find a spawn room,
 down past this, is a breakable tomb-door. 
 Break it, and enter the next  area.
 
 Head to the left, then the right, out into a large open lava room,
 head down to the bottom level.  Go over to the left, and chop at the
 large pilar, then walk  across it, and chop the next, then repeat
 over and over, at the top of the left  ledge, there is a leg of meat.
  Chop at the top of the next pilar, then drop down  onto it, and go
 over, where there will be a small cut-scene, climb up, and  mutilate
 the LM's with your newly found Roman Sword.  Jump off to the left of
 the door,  and climb thru the tunnel. 
 Cut your way thru the Weakened floor.
 
 
 Hyrokkin:  Realm of Hungr
 
 
 Head to the left, and down the spiral room, avoiding the flaming bats
 (Ravens?).   Walk around the next room, until you see the giant gate.
  Go into the door to  the right of it, and around a couple of
 corners, to activate a switch, then go  back out to the gate.  Now
 enter the door to the left of it, and do the same  thing,
 find/activate the switch, the gate is now open.  Go thru the gate,
 past the first  door (avoid all the fire, of course) and enter the
 second door.  Go around the  room, and thru the next entrance, now go
 thru this whole hallway, and break the  far wall, fall down the hole,
 and enter the next door.
 
 Enter the first room/door to the left of where you entered, and run
 towards/jump  over the blade and push the botton in the back, exit.
 Enter the door/room at the  end of the large room. Again, there are
 more blades, but run at them/jump over  them,
 and activate the switch, then exit.  By now, there are whords of LM's
 in the main  room, your choice to kill if you wish.  Go to the
 remaining room, now on the far  left.  This can be VERY hard...or
 extremely simple...method 1) avoid the blades... method 2) just
 follow the right wall, your out of range and the LM's should be
 simple  to you by now.  Hit the switch, and exit, then climb the
 center chain of a group  of
 three, and jump off onto the ledge.
 
 Enter the next room, and follow the right wall around, avoiding the
 flames.   Continue along, skipping all doors, up the slanted ledge,
 keep going, avoiding  doors
 and flames alike, until you reach the door in front of the ledge that
 extends to  the
 center of the room.  Note:  flaming LM's will die if you just stay
 away from em.   Just continue through a couple doors.
 
 
 Nagrind:  Stand of the Dishonored
 
 
 Once you emerge from the passages, go right, then left, around all
 the fake  doors,
 and into the large, open, circular mirror floored room.  Go step on
 the floor  tile behind the pilar to the right of the door, to make it
 push into the floor,  then walk into the hallway to make enemies
 come, and go stand to the left of the  door, so the enemies walk over
 the second floor tile, run thru the door quickly,  while they are
 standing there.
 
 Enter the next room, jump from the ledge and ativate the switch, then
 flip a 180,  and head down the ramp, into the lava room, and ride the
 floating stone across.   In the next room, break the wall and press
 the switch to see the lava swell a  small amount, then climb the
 chain to the top ledge.  Don't bother breaking the  obvious wall, but
 run all the way around to the ledge with the lizards on it, and
 break the wall under the ledge.  After pushing the switch contained
 within, the  lava will rise rapidly.  You must jump to the bottom, go
 into the other room, and  ride the float-stone as the lava rises.
 Twice as the lava rises, you will  need to change rocks.  Continue
 thru the next room, and you will be trapped in  the final room, as
 Hel sends some menions upon you.  After killing 10 or 20, the  large
 door will SLOWLY begin to open, just run and jump up on the lizard
 platform, and they will not attack you.  Just stand here till the
 door is  fully open, then go thru it, ditching the LM's.  Pull the
 left lever, then the  right lever, go thru the door, and use the
 elevator.  
 
 
 Helreginn:  Machine of Hel
 
 
 Walk forward out of the elevator, and to the right.  Go thru the next
 door, then  down the stairs, and break the obviously weak wall.  Jump
 from the hole to the  platform on the right, and proceed to break the
 wall behind the barrels thru the  door.  After walking through this
 new hole, jump from the bench to grab onto the  outsticking cube 'o
 rock, and climb up to the next level.  After some in-game
 foreshadowing, go past the pressure cooker type dealio, to the
 opposite side to  where you climbed up, and jump over the edge.  Take
 a jumping swing, breaking  out the discolored wall, and climb up in
 there.  Go out into the next room, and  use a club weapon to break
 the statue (or it may come alive behind you), then  press the switch,
 turning up the fire.  Go thru the door on the right of the  dark
 room, past the statue, and take a left to see some sweet sweet lizard
  lovin..ahrm...or take a right to proceed.  At the top, press the
 switch to  call the elevator if it isn't there (whatch out for a
 couple LM's), and ride  it upwards. 
 
 At the top, activate the level to your right, completing the pressure
 cooker.   After dealing with the now attacking group of LM's, take
 the right door, and  follow the passage to a lift.  Don't stand the
 in corners of the lift if you  want to live =].  After it returns
 down, go in the entrance on the left  (the one you didn't come in
 through).  Walk down the hall halfway, and turn  right, use the
 switch to lower the drawbridge, and press the switch, now  inside the
 pressure cooker.
 
 
 Skelkingr Caverns:  Goblins' Lair
 
 
 Press the switch to open the dome, Welcome back to the living world.
 Head  around, behind the dome, and enter the cavern, and proceed thru
 it, if  you happen to fall thru the floor, just climb back up, if you
 fall/jump  down into the river part, you can find some out of the way
 magic runes  by following the
 vines/ledges/waterfalls/platforms/ladder bridges.  Don't bother  if
 you have a full magic bar alreay.  Jump over the break (or climb up
 out if you went  for the runes), and continue thru a small hole cut
 for  you by a goblin (duck), then to the right.
 
 Grab the 'meat on a stick' if your hungry, a cage will be dropped on
 you,  but its simple to cut your way out.  Moving along, you will
 come to a  cliff overlooking some lava, jump down to the left, then
 over the lava  to the vine, then up the vine, to a small cave.  After
 the cave, on  the right you will find a Power Rune.  Always be on the
 look out for  these, they are few and far between, but increase your
 magic capacity.    Jump down to the lower platform where you can see
 some goblins, and go  around the corner on the bottom, to find a
 sword stuck in the ground  (another cage trap), climb the ledges
 behind it.  Walk to the left and the dome will open, revealing 4 or 5
 LM's (sword usage recommended...),  after fighting them, some goblins
 will join the fray, after all are dead,  if you enter the dome, and
 operate the switch (if a goblin doesn't  follow you in and do it for
 you =) the dome will only close, but not go  anywhere.  Open it back
 up, and go back behind the dome, to the ramp,  leading to a lower
 level.  Go thru the tunnel, and jump down the hole.
 
 
 Skerkir Ravines:  Goblins Lair
 
 
 Kick some goblin arse.  Head to the left, thru the open tunnel (a
 float-rock will take you there if you so desire, then continue all
 the way thru the tunnel.  Enter the next large room, and cross it,
 avoiding the bright spot in the water (hot spot; pain), and go thru
 the exit surrounded by the bone spikes, to find yourself yet again in
 a  cage.  Jump back in the water, and swim into the deep spot, then
 down the  hole.  Go thru the next area, avoiding the wires/vines
 (more cages) and  emerge in the second to last one, then proceed down
 the tunnel.
 
 Follow the path down the bone-bridge, and go stand on the hot-spot to
 the left, it will shoot you upward, push your way over to the ledge. 
 Turn around, and jump to the left, to a low platform on the pilar,
 then  to the platform on the right.  Continue around, jumping from
 platform to  platform, till you reach the top of the pilar, then jump
 to the  outstreched platform with a small tree on it, then continue
 jumping  along, until you reach the vine, climb it, and jump off to
 the next level.   Go across the bridge, and into the next area.  Go
 forward, climb the small  rock, then the vine, go down the ledge and
 jump over the lava, go left,  and climb the ledge, then jump to the
 next, then again, and finally, jump  up to the wooden support.  Cross
 the bridge, and climb the vine, use the  outstretched skin cover to
 catapult yourself to the high rock level on  the right.  Go up the
 path, cross the bridge, and up the vine, again,  use the skin to get
 up to the next ledge.  Once again, use the skin to  the down/left, to
 reach the slanted one, and use it to reach the exit.
 
 Through this tunnel, you will find another slanted one, use it, and
 find yet another, which will send you into one last one.  Walk around
 a  lil, and you will find yourself in yet another cage, the only way
 out  being the floor, cut your way thru to find they finally did it
 right...mmmm..gas..=p
 
 
 Lair of the Torfar-Kolla
 
 
 Uh oh...it seems you are some kind of sacrifice/bait, and all your
 weapons are gone.  Head for the hills--literally.  Run for it once
 your cage gets smashed, and climb the rocks to the ledges, where you
 can find some weapons and a sheild, then use the vines to get to the
 next set of ledges, smashing the wall on that side.  Thru it and a
 lil  ways along, you will again run into the snow beastie boy, when
 you do  this time, keep a look out for a Tri-Pit Mace (its like a
 small 3 sided  axe) and climb the ledges to the right of it.  Go
 along up here, until you see a spot to jump to another ledge, do so,
 and hit the small  support rock, causing a small avalanche, then jump
 down the hole you made.
 
 Head out the only way you can, then climb up out of the cavern.
 Behind  you is a Bloodlust you can pick up thru the gate, but you
 don't need it,  head out forward, and walk to the end of the long
 piece of land, grab the  rune, and get knocked off...
 
 
 The Gates of Thorstadt:  Hlora's Pass
 
 
 After a rather cool cut scene (may fav from the game..), Look out the
 nearby gate for a view of the castle, and a few words from our
 sponsor.   Turn around, and climb the ledges as per usual, once you
 get in the  dark corner, you jump up to the right to continue, it is
 extremely dark,  and hard to see, you may have to turn up your
 brightness if you just  can't see the path.  Once thru, you find
 yourself on a ledge, go to the  right then jump to the other side,
 and go into the tunnel to the left.   Don't go to the end, but rather
 to the first step.  Climb it, and the  step to the left, then jump
 across and finally up, you are now over a  tunnel that would have
 lead nowhere.
 
 Once outside, the house has a leg of meat and some mead (ale, beer,
 etc)  within.  Go behind the house, and break another set of logs,
 and continue.   After climbing to a dead end, turn around, and jump
 over where you climbed  up, and continue some more.  When you reach
 outside again, go along the left  ledge, and up, then across.  Down
 to the left of the fire/meat/roman sword,  you will find some more
 climbing to do.
 
 Head down, then down the slope, and thru the tunnel to the left.  At
 the  alter to the left, Odin once again appears to you.  Continue
 towards the  castle.  Follow the mountain side all the way around to
 find a lil  encampment, where you can pick up a viking axe.  Head
 back to the far  side of the castle, and enter the side door on the
 left.  Climb a rope,  head up to the right, take a lift down.
 
 
 Mountain Fortress of Thorstadt
 
 
 Head forward, and then to the alley on the left, take a two rights
 and  another left, to find yourself in front of a small bridge and
 two enemies.   Use the cart on the other side of the bridge to boost
 yourself up to the  ledge, then jump from there to the ledge to your
 right.  Jump down into  the new area, and head left, and take a left
 into a small alcove with a  wooden floor, and break that with your
 weapon, entering the sewer.  Move  forward, then left, to fall
 deeper, then go left, right, right, and  climb the chain.  In this
 room, break down the wooden door, and exit.
 
 Cross the courtyard, and break another wooden door, to your left this
 time, as usual, climb the chain.  Exit this next room thru yet
 another  wooden door, to the left, on the outside, is a room
 containing some Mead  if you need it.  Otherwise, head straight thru
 this area, until you see a  path on the left, enter it, then a small
 room there (wooden door..) to  see a short cut scene, go back out,
 and fend off the onslaught, then enter  the door atop the small
 platform out in the center of the square.  Climb  the chain within,
 and break the chain holding the boxes, then go out the  now un-boxed
 window.
 
 Across from where you fell, enter the door, and head up the ramp
 (don't  bother with the switch, unless you need to go back to the
 previous area  for some reason).  Once up the ramp, head to the other
 side, and you can  enter another wooden door after some slashing.  In
 these tunnels, take  a left, then another.  Out in the open area, you
 need to pull two switches,  one on either side of the giant statue in
 the middle, to open the wooden  doors/exit in the center of the back
 wall (this is safest if you kill  all the enemies as you go, IMO),
 then go thru the exit [right of center].
 
 
 Hergrimer Quarter:  Streets of Thorstadt
 
 
 Using a crappy weapon, should your aim go horribly wrong =p, look
 upward,  and throw a weapon at the rope.  Once hit, it will case some
 various things  to fall, allowing you a path upward, so take it (up
 the large piece of  wood, then jump to the ledge).  Go straight, all
 the way to the end, then  break the screwed up door down, and prepare
 for battle.  A slight warning,  this battle is probably the first one
 to actually make you work for a win,  if you are having trouble, I
 highly recomend the Ally spell (its on one  of the axes, looks like
 two hands).  After killing the foe's, go back thru  the entrance you
 forced yourway thru for some more.
 
 Enter the door on the left the enemy came thru, and break the wooden
 support, then use the boxes to climb up to the loft.  Exit thru the
 window,  and drop down to the left, then enter the tunnel on the left
 for a magic  rune.  Head into the black tunnel and run all the way
 thru it, then over,  and operate the switch to bring down the
 elevator (if you can't see in  the tunnel, up your brightness,
 again).  Ride it back up.  Round the  corner to the right, then up
 the platforms, and in the window, brack a  barrel, and exit an
 adjacent window.  After killing a couple enemies, the  door to the
 right will open for you.  Head down the only way you can,  until you
 see the tower explode, then grab the Bloodlust rune to help you
 fight off the attackers.
 
 Head back a little ways, and you will find a _small_ alley (now on
 your  right if you come from the tower), inside is an entrance, go
 thru it.   Go around the corner and climb up, then use the box to
 climb again.  Walk  out of the window to the platform across, and
 exit onto the snow covered  ledge.  From the higher ledge, jump to
 the opposite one, then to the next,  which is almost on fire, and
 finally to the circular stone object, and  fall inside.
 
 
 Grottintanna:  Vessel Of Blood
 
 
 Go up the stairs, and break the small wooden supports on the left,
 having  the pilar smash you a path, might as well take it =].  Once
 you see the  beast chained up, as scary as it may be, cut it loose,
 don't worry about  your power, you need not fight it yet =p.
 Following its path, you will  run into a few enemies to take care of,
 then go up the path/tunnel to the  left.  Follow the left wall until
 you reach a door to plow thru, and inside  you will find a chain, if
 you cut away the floor, a rune of lesser power  can be had, but at
 any rate, head upwards, and break the wooden door atop.
 
 Moving forward, you will see some fallen logs and what not to the
 left,  hack em out of your way, and jump to the neighboring building,
 a couple  of right turns, and another chain awaits, climb on up.
 Jump across to the  next building, go straight, and hack the chain on
 the chandelier,  effectivly lowering it onto someones head.  Once
 down, head right, and  hit the switch then quickly head back, and
 enter the door, if your not  fast enuff, it will close back up, and
 you'll have to activate the switch  again.  Go all the way to the
 left, and knock the top box down, then an  appearance by our lil snow
 friend again, causing some more havock.  Head  to where he blocked
 off a path behind him, and go into a small room to  the side.  Use
 the cart to reach the upper platform.  From here its just  a stroll
 out..
 
 
 Motsognir:  Fierce Resistance
 
 
 Enter the room with the over-turned table, to the left is an elevator
 to  a magic rune, if you need some.  Otherwise, head straight thru
 it, jump  off the cliff towards the Bloodlust, and head to the far
 corner, press  the lever and enter the room, then press the lever on
 the left, and head  back out.  Now go back to where the BloodLust is
 and go on in the room there  now open.  Jump behind the table and a
 small cut scene will occur, go  outside and grab the BloodLust, and
 throw down.  If you need to cheese your  way out of this battle,
 simply go jump back behind that table, the enemies  will come up to
 the table but not swing at you, meanwhile, you can swing  and hit
 them from back there.  Go across right to the corner, and smash  the
 barrels, then jump over the holes.  Jump down the hole, and head into
  the bottom of the tower, and throw your weapons up, breaking the
 ceiling (and  recollecting them, of course) then climb the chain, and
 collect the Power  Rune.  Deal with the statues as you see fit,
 either killing them after they  come alive, or smashing them with
 your mace before hand. 
 
 Exit thru the only door, and jump across the hole you just went down,
 then  smash the wood door on the left.  Enter, and if you wish, use
 the cart and  chains to reach a BloodLust rune (you may want to save
 for a min tho..) head  towards the left exit, and the door will close
 in your face, kill a couple more  enemies, head into the back room
 and push the switch, then go thru the exit to  the right of the one
 that closes in your face, you now might want to go get that
 Bloodlust.  You need to kill all the enemies around this area.  If
 your having  trouble finding them all, try pounding on the gong a few
 times =p.  Once done,  the Prison-style gate will open in the center
 (behind a statue you should have  killed as well).  Enter it, and
 climb the chain, as if you didn't know. 
 
 Look around for the roof that leads to the wood-covered window, break
 out the  wood, and enter.  Jump over the rubble, and enter the hole,
 head forward, and  climb the ledge in the lit room.  Now take the
 door to the left, then right,  left, right, forward, forward, right,
 forward, right, forward, and climb up the  boxes and jump to the
 ledge.  In this room, the right wall contains an elevator,  push the
 switch, then hop aboard.
 
 
 Skeggjold Meeting Hall
 
 
 Immediatly go forward, and jump off, if you don't break thru the
 glass, just  cut your own hole, and move down.  Once down, enter the
 only hall you can  and smash the wall at the end, proceeding through
 it.  Kill the enemies here,  run around, make some noise, go in and
 out of the left room a few times, and  another cut scene will be
 triggered.  As you fight, rubble will be thrown at  you from above,
 use this to your advantage by going to the back of the room,  near
 the bloodlust rune.  A piler will fall which you can use to reach the
  next ledge.  Climb up, then go to the opposite side, very last door.
  Break  your way in, and push the lever opening the large wooden
 door.  The blue  rune is a Rune of Health, rare, like the Power Rune,
 this one will encrease  your maximum health.  To the back/right of
 the room, you will find a switch  releasing you from this place.
 
 
 Haugspori Plain:  Outer Temple Wall
 
 
 There is a Bloodlust to the right of where you begin, if you want it
 =].   Jump down to the bottom level, go thru the giant stained glass
 wall, and break  the supports under the elevator, so it can travel
 freely.  Press the switch,  hop on, and ride it to the very top, then
 dismount =).  Walk out, likely  falling thru the roof, if so, cut
 your way thru the floor and you are outside  on the ground.  Head
 forward, and press the switch, then turn the corner, and  break open
 the door.  Jump over/get behind the boxes on the right, and go into
 the somewhat-hidden path.  Climb out, then the box, then the pilar,
 then the  ledge, and press the switch in the round loft, hurridly
 jump down, and enter  the door almost directly under it.
 
 Break your way thru some debris, and force yourself thru a small
 opening to find  yourself in some sort of tunnel of statues.  They
 will come to live if you go  near them, of course you could always
 just smash them with your mace before they  have the chance.  Head to
 the right, when you see the flames, head down the  hill, somewhat
 sideways so you can see behind you, stone rollers will attempt  to
 smash you flat, so be ready to jump over them as they go, it's rather
 easy,  but if you don't want to bother, you can climb down the sides
 (in line with the  flames [just jump around them]).  At the bottom,
 head around the structure to  the left, staying on the ledge, until
 you reach an entrance, just inside to the  right is a swich, push it,
 then go into the newly opened door ahead of it. 
 
 
 Loki Temple At Thorstadt
 
 
 Go all the way forward, hop on the box, turn around, climb up, go all
 the way  to the end, turn around go back, jump down, and enter the
 door on the left.   Go forward, jump over the hole, and climb up on
 the broken stuff to the left,  turn around and jump across to the
 next platform up, then go thru the window.   After falling down, go
 to your right, and slightly down the ramp, then jump to  the ledge on
 the right, turn left, and go to the second slot in the wall.  From
 the end of this slot, jump up and grab/pull yourself up to the wood
 beam. Walk  to the center beam, and jump to the next window, where
 you will be greeted  with a nice cut scene.
 
 Walk over and jump to the right platform for a chat.  You now have
 Sigaurds Axe,  the best weapon yet.  Turn to the right, and break
 thru the wall, then decend the  staircase.  Go forward the only way
 you can, then press the switch to the right,  and duck under the
 large iron gate.  Walk out onto the narrow ledge to procure  another
 Health Rune, then return, and jump off to the left of where you came
 out,  sticking to the platforms to avoid falling damage. Enter the
 cave at the bottom. 
 
 
 Tyrdall Mountain Range:  Wendols' Lair
 
 
 Walk out into the valley for another visit from everybody's favorite
 Norse  gaurdian.  Walk forward (encounter with snow beast--theres
 some food and a magic  rune in his cave) until the ice breaks beneath
 you and swim the only direction  you
 can, forward.  There is only one way out of the last water area, near
 the right  wall, but to the left of it you can see something cool
 with a nice little  foreshadowing music change.  Exit the water, and
 head for the cliff; take a nice  lil leap of faith, you'll be
 alright, no..really..I promise =].
 
 Swim as far as you can on the surface, then submerge (duck key) and
 swim the  rest of the way into a cave, then surface and climb up.
 Climb up the left side  of the room, all the way around, then head
 left of the giant blue light.  Stick  to the left wall again, and
 continue along 'till you reach a giant ice floor.  Be  careful here,
 as if you step on the cut out pieces, consider yourself dead.  On
 the other hand, you can lead the beasts across them for some help.
 Pass across  the floor avoiding the cut outs, then climb the cliff on
 the right, then jump to  the left, then finally center, and continue
 on.  If the path is blocked, you  didn't  kill all the beasts, do so,
 then return, and a vengeful one will clear the path  for you (you
 might want to get out of the way =).  Then simply go straight
 ALLLLLLL the way down this hill, to a final left by some flowers.
 Note: I am unsure if the  avalanching boulders can hit you, as I've
 yet to be hit by them, but I haven't  tried
 getting hit.
 
 
 Tyrdall Mountain Range:  Vindsvalr Ravines
 
 
 Hug the left wall until you see a goblin take to the winds--when in
 rome...  This  can be a little bit tricky, if you find yourself not
 quite making it, your  jumping
 to late, you must hit the winds as SOON as they start for maximum
 distance, try  jumping just after the sound of the wind picking up,
 also, jump towards your  target,
 not into the wind.  Do this twice, then cross a bridge, and do it
 again.  This is  one
 of those times the quick save/load really comes in handy. 
 
 Work your way to the bottom of the cave, then out onto another slope.
  Stick to  the
 right wall to find a crack to enter, and a path to follow.  Head thru
 the tree's,  climb up a ledge, take a left, then decend a cliff into
 some water.  Submerge and  move about 3 inches to the left, and
 emerge from the water in a new area.  Follow  along the ledge you are
 on, and continue thru the tunnels, across the shiny  floors. 
 At the end, you will find some ledges to climb, at the top, you can
 see who was  knocking ice down at you from above, to the right, a
 small jump and a path.
 
 After the path, you will find an icicle you can knock off with a
 swipe, opening a  hole in the ice below, jump on down and dive.  You
 will find a path close to the  surface to swim thru.  Into this next
 area, climb up on the side to the right,  and
 proceed across the ice.  It will break away under you quite often, so
 be ready to  jump.  Should you fall, the current will push you back
 to the begining, talk  about
 annoying.  After standing around at the end for a while (stay to the
 far right if  you
 don't wanna go for another swim) an avalanche will cause a large
 chunk of ice to  break into the water, and a stone to fall for you to
 use to climb up, so do so.
 
 Head to the very end, and fight the Mother Snow Beast, once
 victorious, head back  to the obviously weak bridge, which will now
 be gone.  Take a short walk off the  center and turn around.  Enter
 the cave.  Jump off the cliff, faith my son.   Swim out into the open
 and take to the land.
 
 
 Dwarven Mountain Retreat at Gustr
 
 
 Yay, a helmet.  Step outside to meet my favorite characters in the
 game, the  Dwarves, these guys weapons really rock.  Head right from
 the house, and follow  the wall, behind some trees is a cave with a
 switch which will lower the floor  outside the cave, run out, and hop
 on it (not before pickin up that cool dwarf  work hammer tho =).  To
 the right of the platform directly across from the  grate fence is an
 area you can swim into, swim thru the tunnel, emerge, flip the
 switch, jump back in the water, and swim down the tunnel you didn't
 come thru,  if you'r not fast enuff, the gate will close before you
 get there, once thru,  emerge.
 
 Swim to the peer nearby, and hit the switch (it his hidden
 behine/under a  bunch of barrels, kick them with the use key, or bash
 em with a weapon).   Go up the ramp that lowers, take a right through
 the door, and a left thru the  next, bashing open the wall, and
 ascending the stairs.  Whereever you choose,  jump down to where the
 dwarves are werking, kill them, and go thru the wide  wooden door.
 Go forward, pop the gong, go up the stairs, and into the next  room,
 where you will promptly be jumped.  This guys should prove NO problem
 to  the combined strength of the work hammer and the Bloodlust Rune
 in the middle  of the room.  Once they are dead, head into the back
 left of the room, and  down the ramp. 
 
 Outside, cross the bride and enter the room, press the switch and
 exit the  huge doors.  At the end of the water (swim/drift) climb the
 cliff, avoiding  the blades of the windmill, press the switch at the
 end of the top ledge (the  dwarf up there has a cool dwarven work
 sword).  After you press the button,  head back down, and go in the
 now open door, and press the switch.  Now climb  back to the top, and
 this time, ride the windmill blades now that they have  slowed, to
 the open door at the top (past one door), you may have to make a leap
  just before the blade your on reaches an angle so steep it pushes
 you down  into the center (which will kill you).  Once in, follow the
 gears around till  you fall down a hole.  After falling, head forward
 before you get squished,  and down the stairs.  Then break the bottom
 of the gear, and enter the hole  where it once was.
 
 
 Reginn River Engines
 
 
 Swim over to the right, and climb out of the water.  Head along the
 right a  little ways, to encounter some dwarf resistance, take care
 of it, and press  the switch, then proceed to throttle the jumpies.
 Head to the left, and  avoid the steam by simply running by after it
 goes down, or by just staying  to one side of it.  Past the steam,
 press the switch, and head back out.   Jump into the water behind the
 gong, and swim into the tunnel.  Swim all the  way to the end of this
 area, and right the giant gear up a little over halfway,  then jump
 to the platform on the right.  Head between the metal arms, and jump
 into the water again, and once again pass thru an underwater passage
 at the  back.
 
 Surface and climb out of the water, to your left.  Go around, and
 into the  room, kill the small people, then kill some more that come
 down the elevator.   Hit the lever and hop on the elevator taking it
 up.  Hit the gong for the heck  of it, and hop off just to the left
 of it, onto the ledge, follow it around on  the left, then jump in
 the water, and swim under the passage.  Surface, and exit  the water,
 to the right of the large stopped gear.  Follow the left wall, till
 you see a small room with chains, go down them, and activate the
 switch, raising  the water level.  Exit, by climbing back up the
 chains, and head back out, you  can now climb the large stopped gear.
  This can be a small pain, due to the  angle of the teeth, try
 jumping at them sideways. 
 
 Swim over to the peer, climb up, run to the end, and climb the chain.
  Press  the button in the room, then come back down, and head to the
 other end.  Climb  up into the open hole, and it will close behind
 you.  Enter the room, and  take out all the enemies, then press the
 switches in the corners, which open  the shutters, and some more
 enemies will attack, you can now ride the elevator in the center of
 the room upwards, do so.  Go to the back/left of the room,  and enter
 the next area, which will be closed off behind you.
 
 
 Dwarven Mountain Lair at Nordri
 
 
 Run forward, and exit thru the doors on the left, then hit the gong
 outside,  causing one of the creatures to put the bridge out for you;
 cross it.  To  the left of the bridge, climb the chains up into the
 cylindar, then proceed  forward, till you overhear some talk.  Press
 the levers on the right to  release the jumpies, causing some civil
 unrest.  Jump down, and enter the  door under the switches, press the
 switch on the left, and enter the door  on the opposite side of the
 jail.
 
 Head left, and smash your way thru, then enter this industrial area
 for  an enemy encounter of a new sort.  First kill the beetles, and
 head to the  far end, where you see a dome, then after a few moments,
 an enemy will come  out, you can either poke it to death
 (hit/run/repeat), or use the Dwarven  Work Swords rune magic --
 lightning, to make quick work of it.  Facing the  open dome, head
 right, into the newly opened area, and take care of the enemy
 threat, then press the switch on the left, enter the room.  Go to the
 back,  and kill the statues (they will come alive), then kill the one
 that emerges  from the water.  Head to the back again, and exit the
 now open window. 
 
 Run forward and press the switch, then go back to where you fell, and
 break  open the wall on the left, enter the room and climb up, press
 both  switches, and return to where you pressed the first one, the
 elevator is  now active, ride it up.  Head all the way to the left,
 and hit the switch,  then jump on top of the dome, then to the gear,
 then to the ledge, and pull  yourself up.  If you hit the gong a
 helpfull fellow will come hit the switch,  making a bridge, or you
 can press it yourself, at any rate, head down the  hallway to your
 left.  Go alllll the way down the hallway for a magic rune,  slightly
 back from that, on the right as your coming down the hallway, the
 last  window--jump out of it to the ledge, and go forward.  Go around
 the hole to the  left, and jump down from the ledge, then to the back
 of the room, and kill the  hampsters, the go to the opposite side,
 and do the same.  The gear now stopped,  head up the chain on the
 side of the center, and climb to the top, then climb  some more,
 climb up onto the rafters, then to the next ledge.  Wait for the
 flame to stop, and go thru the window.  Head all the way out of the
 tunnel,  and jump from platform to platform, weary of the invisible
 force that pushes  you around, even when your hanging by your
 hands...anyway, watch out for  the falling platforms at the end, as
 well, then jump into the pipe, mario  style. 
 
 
 Dwarven Aquaducts at Fullangr
 
 
 Run out of the pipe you start in, and charge over to the Bloodlust on
 the  left, grab it, then dismantle the dwarves.  Head to the left of
 where the  Bloodlust was, into the large opening.  Swim around to the
 right and climb  out of the water, and up a couple of steps, then
 enter the room in the center,  climb the chain, and press the switch.
  Come back out, and cross the bridge back  into the other room, and
 go to the far side, use the rubble to jump across the  chasm (watch
 out for those annoying fire/blade enemies), and enter the tunnel  to
 the left, then jump down the hole.
 
 Head down the hall, and jump over a small hole (again weary of
 fire/blade's)  and enter the next tube.  Go right, forward, left,
 right, forward, right, for a  Bloodlust.  You can play a lil tune on
 the horn there if you'd like, tho i have  _no_ idea what, if
 anything, it does.  Walk all the way forward, till you are one
 'square' from the torch, opposite the side with the horn, turn right,
 and go to  the wall, to find another Bloodlust, should you need it.
 Looking out from the  Bloodlust, go right, to the wall, then left, to
 the water.  Head all the way  right, then jump out into the water,
 and immediatly swim to the other side  and climb out when the
 opportunity arises, as not to be pushed along by the  water.  Midway
 down the other side, is a weak section of wall, break thru it,  for a
 small cutscene. 
 
 Walk on out into the low water, and head to your left, then swim down
 into  the deep water, and follow the right wall, until you find a
 location to  surface, then climb out.  As you approach the cracked
 large stone door, another  small cutscene ensues.  Enter the door,
 then immediatly break down the door to  your left, acend the
 staircase, and break down the door at the top.  Exit the  door, hit
 the gong, and jump off towards the large statue, and enter the other
 side, now opening.  Break the supports to the large column to the
 left, the  end result being electrified water, and jump on the small
 floating platform  at the right side of the room.  When it reaches
 the other side, jump off  to the ledge/shore, and walk along the
 slanted edge to the back, press  the switch on the other side, then
 return to this side, and walk along the  slanted surface out.
 
 
 Water Reserves at Gloinn
 
 
 Head down the tunnel, then enter the room on the left, hop a platform
 to  traverse the electrified water.  Jump over the water, from stone
 platform to  stone platform to reach the entrance on the far right of
 the room.  Continue  down the hall, and jump out of the first window,
 just past the poisonous  mushrooms.  Grab the Bloodlust (unless your
 either quick, or don't mind  gettin fried), and jump into the water,
 hurriedly break the supports and run  out of the water to the right.
 Using the remainder of your Bloodlust, or  the lightning sword, take
 out another spinny-robot up here, then press  the switch, creating a
 bridge.  Cross the bridge, and press the switch on  that side, then
 go partially onto the new bridge and jump to your left, on the
 platform thats having a fit.  Climb up, then walk onto the pipe, and
 finally  onto the stone platform behind.
 
 Jump from the tip of the platform to the wooden platform, but be
 ready to jump  again, it moves a small distance, then sinks, so jump
 off of it to the next  platform.  Head left, all the way to the end,
 then jump on the vines, climb up,  and enter the pipe.  Then simply
 walk to the left, and jump down.
 
 
 Hlevangr Reservoir
 
 
 Head out into the room, and press the switch, then press the switch
 on the  opposite side, then the switch at the bottm.  This will fill
 the room with water,  just get in the middle, and stay at the top,
 till it stops rising.  Once it  stops,
 exit the water, and head down the pipe, until the floor gives way.
 Head out  into the center of the room, and a large wall will open,
 yay, another spinny- robot
 (you should be gettin the hang of these guys by now) take care of it,
 then head  into the door on the right.  Press the center switch, then
 the switch on the  right,
 and get back, with luck, the enemies will attack each other, and you
 can slip by  and run up the middle.
 
 Turn left when you get the chance, run around to the back of the room
 and pick  up the blue rune, then jump on the centerpiece, and cut it
 down.  Grab the  Bloodlust and jump into the water below.  Behind you
 (depending on which  direction
 you faced when you jumped down) are some beams you can break.  Do so,
 and press  the switch on the left in this room, then jump into the
 water.
 
 
 Hornbori:  Outside the Dwarven Forge Towers
 
 
 Get the large fish to follow you to the left, and it will smash into
 the weak  support, lowering the edge of the platform into the water,
 climb up on it, then  up
 the chain.  Run all the way around the small hut, and jump to the
 ledge behind  it.  Break into the rooms on the left and right,
 pulling the levers.  Once you  see the piston go up, jump down into
 the low water on the other side, the exit  the water via the ramp.
 This next part can be a little tuff, just know when to  run away, so
 you can fight one enemy at a time, enter the door, and the door to
 the left will open one of these dwarves carries a Dwarven Battle
 Hammer, which  you'll want to collect (this Hammer can often knock
 enemies down when you  just run up and smack em, allowing you to kill
 em while they are on the  ground).  Break thru the upper/right wall,
 and continue outside, into more  battles.
 
 If you want that Bloodlust, jump on the barrels--if you destroy the
 barrels, I  see no way to get it.  Run thru this small forest all the
 way to the end, then  walk up to the wooden door.  After a small
 scene, it will open, for yet more  battles to ensue.  Afterwards (or
 if you just run for it), climb the chains  to the top, and collect
 some health.  Head back down, and enter the door to the  right, in
 this room.  Now, there is a snow beast to the left you can release, a
  Bloodlust to the right you can collect, and a gong to the right
 (climb) you can  use to have the jumpies on the other side of the
 canyon put out their half of  the bridge so you can get across.  But
 all you need to do, is run straight  forward,  press the lever, enter
 the door, press the lever, walk out onto the half-bridge,  and jump
 off to the right, onto the pipes, below, then follow along the pipes
 as  far as you can go, till it u-turns back towards a small open
 pipe, then jump into that.
 
 
 Solblindi:  Dark Dwarf Citadel
 
 
 Kill the dwarves, and another will ride down the elevator in the
 back/left  corner to see whats going on, kill him, and ride the
 elevator up.  Head alllll  the way to the right, jump down, and exit
 thru the large wooden door, then  the next.  Outside you find a dwarf
 regimine, and Odin will take care of that.   Take a peek over the
 edge, and you will find some platforms forming for you.   Walk up to
 the ledge, and a bridge will lower.  Cross it, (kill the spinnies)
 then press the switch to the left and right of the large door, then
 enter it. 
 
 There is an ambush here, and a ton of enemies to kill, but they
 should be no  trouble at all, as there is a ton of meat scattered
 around the hall.  Kill  everything, then head to the top, and
 activate the switch, and enter the  now open door.  Boy this level
 really makes ya fight, ya know?  Anyway,  kill the two spinners (keep
 one between you and the other, and the other  will help you by
 putting fire into the firsts back).  After killing them,  enter the
 center door, then the next, to have some fun with the 'levels boss.'
  Run forward towards it, then enter the bottom column on the left,
 with the  blue teleport stuff.  This will put you on top, this is
 also the basis of  this fight.  Run around the top, till you find the
 switch highlighted in red,  and press it.  Along with charging up the
 boss, this will open another  blue teleport thing at the bottom.
 Jump down and go in that one, to  be back on top, with a new switch
 lit in red, ready to be pressed.   Always go into the NEW blue
 teleporter that opens on the bottom  (usually directly across from
 the switch that opened it) or a new  switch won't become active.
 After 4 switches, the boss will get  over-charged, and explode,
 opening a gold teleport, enter that. 
 
 
 The Dwarven Outpost
 
 
 Jump down off of the platform and head left.  On the right, you will
 find  an entrance, with some dwarves inside, kill them, then enter
 their inner  sanctum.  Climb the spiraling staircases going around
 the room, then  proceed down the hall.  Press the lever and jump on
 the transport, then  press the lever in the back on the other side,
 opening the huge gate.   Jump down from the transport, and go left,
 entering the huge opening where  the gate was.  Proceed over the gap
 (using the planks of wood) and continue  forward.  Go back and forth
 down the hill, and fight the Mountain Beast  at the bottom, you can
 run from it if you wish...but..uh..good luck =).   Step out onto the
 bridge, and it will be smashed, go back, and down  the stairs to the
 side of it, entering the room.
 
 Go down the stairs, and carefully cross the log to the other side
 (man..that must have been an odd looking tree...EXTREMELY
 tall...yet only maybe a foot in diameter..hmm).  Climb up the
 stairs and watch out for a dwarf that will charge, trying to push
 you off.  Then head to the door behind the catapult, and operate the
 switch/enter.
 
 
 The Castle Entrance
 
 
 Go down the hall, around the middle and press the switch, kill the
 three dwarves, and the gate will open, go in, and desecrate the
 grave,  and hop in, the door behind you will now open.  Get that
 sword ready,  your once again in the land of Loki's Minions.  Head
 into the door on  the far right, then down the stairs, to find the
 LM's have a new trick,  by jumping into Loki's blood (the green
 stuff) they can become much more  powerful.  A side-effect however,
 is that you no longer have to cut off  their heads, as they can
 simply be killed.
 
 Head back to the LM room, and kill them all, then some will break
 thru  a wall across from the right door.  Go in, and jump down a
 hole.  Head  to the right, and you will find a Power Rune on a small
 mantle over  some Loki Blood.  Just take some damage from the blood
 and grab it, its  worth it.  Go back out, in the other direction, and
 go down a couple of  stairs, then jump over the blood by jumping from
 cage to cage, quickly,  as they will fall.
 
 Go thru the tunnel, and run down the winding road, ignoring the LM's.
 
 
 The Tricksters Maze
 
 
 Simply run down the tunnel, keep moving, some statues will take
 swings  at you, but you will take little damage, if any.  Enter the
 next room,  and kill the armored LM, then take his Dwarven Battle
 Axe, and enter  the next room.  This is where the maze bit comes in,
 this is a real pain, so just follow my directions, or you will be
 endlessly teleported back  to the begining.
 
 Maze 1) Forward, forward, forward.
 
 Maze 2) Left, forward, right.
 
 Maze 3) Forward, right, right, forward, left (I think -- this one
  doesnt teleport you, just find the gold door.)
 
 Maze 4) Right, left, right, forward, right.
 
 Maze 5) Forward, down, left, down, right, right.
 
 Maze 6) Right, left, forward, left.
 
 
 The Tricksters Chamber
 
 
 Ah..the infamous Loki in the flesh..
 
 Head forward, then all the way down the stairs, at the bottom, go
 across, ignoring the doors, unless you feel inquisitive, and press
 the lever.  Enter the door, then the door to the right, go forward,
 then left, and head into the door straight across, and break down the
 right wall, then jump down the hole.  Head out of this dark area
 (there is a Bloodlust on the left, but trust me when I say you'll
 want  to save it), then cross this open area and head up into the
 next room,  when you see the supports, break em down, and use them to
 facilitate  your entry to the room above.  Press the switch in there,
 and head back,  allll the way back to the room with the wooden stairs
 (go back in the  dark hall, climb back up, and exit the barracks), go
 up the stairs,  and turn left, this area is now open, enter.
 
 Head in the door on the right, then the left (stand on the floor
 plate), kill the armored LM, then press the lever, and enter the door
 opposide of this room (press the lever).  In this square room, you
 can  look thru the windows and use the various switches to kill some
 LM's,  but at anyrate, head around to the other side, and use the
 floor plate  to open the gate, and head back to the main room once
 again, this time,  the LARGE wooden door will be open, prepare for
 war.
 
 This is by FAR the hardest fight in the game, and seemingly endless. 
 The first thing you want to do, is run and get that Bloodlust rune I
 told  you to save earlier.  Then run back, and kill as many as you
 can before  it wears off, then retreat.  Change to the axe with the
 ally  magic and  activate it, then make some friends to help you.  Be
 sure to kill your  friends after a few kills, or it will wear off (it
 lasts a good while tho)  and they will attack you once more.  If
 there are still enemies left,  and theres a good chance there are,
 try running back into a tunnel of  your choice, and waiting, only one
 can fit down the tunnel at a time,  giving you a chance to fight far.
  After they all appear to be dead, go  thru the back, now un-locked,
 for yet more guys, again, run away, and fight  on your own ground.
 AFter they are dead, you're STILL not done.  Head back  into the
 unlocked area, to be locked in, after a stroll thru memory  lane, you
 are attacked by Conrack.  Conrack will go down surprizingly easy,
 but your STILLLL not done =).  Don't worry tho, all this fighting is
 worth it, IMO.  You are then attacked AGAIN, but ignore them this
 time,  and take a dip in Loki's True Blood (purple).  Love those plot
 twists.. 
 
 
 
 The Barren Canyons
 
 
 You are now bigger, stronger, faster, and more agile, bout damn
 time.  Oddly tho, the weapons seem to have grown as well..hmm.
 Anyway,  use you're new jumping ability to reach the high ledge, and
 exit  the same way you saw Conrack before you.  Down a hallway, you
 will  now find a pool of Loki's blood, you have no near to fear it
 any  longer, quite the contrary, it now heals you.  Swim across,
 exit,  then ascend the stairs.  Exit the only way you can, and jump
 your way  across the broken bridge, then continue into the next area.
 
 Head along, following the left wall, shreading enemies as you go,
 if you please, until you find a small alcove to the left, with spikes
 preventing you from jumping off the cliff.  To the right there is a
 ledge you can climb up on, then jump to the ledge on the other side. 
 Jump from that side across the canyon, taking some damage, and go
 the only way you can, thru a group of your villagers fighting the
 enemy, they will also attack you, tho I haven't seen an ill effect in
 killing them.  Once you reach the open area, ignore it, and head
 direcly right, into another canyon.  Climb the platform on the left
 (remember, the green is your friend now).
 
 Head all the way to the end of this narrow path, where you can climb
 a chain you would have once only dreamed of being able to reach.
 Break  thru the beams, and go out onto the small ledge, then continue
 along,  killing who you have to.  At the end, jump across to the
 left, then  down, and a group will come from a tower to attack you,
 head past them.   And thru the trees at the end.
 
 
 Embers of Hrafnborg
 
 
 Take the path of your choice, they both end in the open area.  Out
 here, go all the way to the left, where there is a small opening,
 from behind this broken wall, climb up onto it, then up again, and
 finally, jump to the ledge, and follow the path.  Once you get
 onto the wooden path, if you jump across the stone pilars, you
 can find a pool you can get your health back in, but if you
 have decent power, I wouldn't bother.  Follow the bridge all the
 way along, then follow the left wall, until you reach a vine. 
 Jump to the next vine, then to the platform on the left. 
 From the far side of this platform, jump to another vine,
 then another, then the lower cave, and  follow the cave along.
 
 Use your massive jumping ability to progress through the lava room,
 from platform to platform, from the last ledge, jump just to the left
 of the steam, and climb up, then head right.  All the way out, just
 what you need, more and more and more large enemies =p.  The pool to
 the far back/right can be used to heal, but it will drain of energy,
 as  will all shallow pools.  After you manage to kill all this
 bastiches,  climb up to the high ledge, and continue along.  Just
 keep heading  forward until you fall off a small cliff.
 
 
 
 Return to Wotenkeld
 
 
 Head to the right, then up the ramp, along the right, until someone
 collapses the path back...
 
 -=Bad Ending=-
 
 Simply head directly up the hill, and smash the last Rune Stone.
 
 -=Good Ending=-
 
 Head to the right, and kill the two enemies, then head to the left,
 and  kill the three.  They are quite easy, all you have to do is run
 backwards, swinging the Dwarven Battle Axe.  This also works on
 Conrack _sometimes_.  If its not working, try circle strafing him
 while  swinging.  If you still can seem to beat him, fight him around
 the  deepest part of the water, he will attack less for some reason.
 Kill  him, then play along with Odin.
 
 --The Journeys End--
 
 Cross the bridge.


 

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