| Resultado |
Código |
| Modo deus ( invencível ) |
god |
| Todas as armas e munição |
give all |
| Munição para a arma usada |
give ammo |
| Armadura em 125 |
give armor |
| Jogar a versão de 1995 |
give doom95 |
| Saúde em 100 |
give health |
| Todas as chaves |
give keys |
| BFG |
give weapon_bfg |
| Chainsaw |
give weapon_chainsaw |
| Machine gun |
give weapon_machinegun |
| Plasmagun |
give weapon_plasmagun |
| Rocket launcher |
give weapon_rocketlauncher |
| Shotgun |
give weapon_shotgun |
|
Fazer aparecer um item |
give [item] |
| Aparecer o jogador |
spawn |
| Aparecer uma modelagem |
spawn [object name] |
| Jogar o mapa indicado |
map game/ [map name] |
| Carregar uma mapa |
map |
| Show AAS stats |
aasStats |
| Force the given friction value |
af_forceFriction |
| Name of the body to highlight |
af_highlightBody |
| Name of the constraint to highlight |
af_highlightConstraint |
| Scale the joint friction |
af_jointFrictionScale |
| Maximum angular velocity |
af_maxAngularVelocity: |
| Maximum linear velocity |
af_maxLinearVelocity |
| Show structures of articulated figures not at rest |
af_showActive |
| Show bodies |
af_showBodies |
| Show body names |
af_showBodyNames |
| Show two bodies constrained by the highlighted
constraint |
af_showConstrainedBodies |
| Show constraint names |
af_showConstraintNames |
| Show constraints |
af_showConstraints |
| Show the inertia tensor of each body |
af_showInertia |
| Show joint limits |
af_showLimits |
| Show mass of each body |
af_showMass |
| Show primary constraints only |
af_showPrimaryOnly |
| Show articulated figure
CPU usage |
af_showTimings |
| Show the total mass of each articulated figure |
af_showTotalMass |
| Show tree-like structures |
af_showTrees |
| Show velocity of each body |
af_showVelocity |
| Skip friction |
af_skipFriction |
| Skip joint limits |
af_skipLimits |
| Skip self collision detection |
af_skipSelfCollision |
| Test for bodies initially stuck in solid |
af_testSolid |
| Scale time |
af_timeScale |
| Use impulse-based contact friction |
af_useImpulseFriction |
| Use impulse-based joint friction |
af_useJointImpulseFriction |
| Use linear time algorithm for tree-like structures |
af_useLinearTime |
| Use constraint matrix symmetry |
af_useSymmetry |
| Enable blocked fail safe handling |
ai_blockedFailSafe |
| Draw movement information for monsters |
ai_debugMove |
| Display script calls for the specified monster entity
number |
ai_debugScript |
| Draw trajectory tests for monsters |
ai_debugTrajectory |
| Draw attack cones for monsters |
ai_showCombatNodes |
| Draw obstacle avoidance information for monsters. |
ai_showObstacleAvoidance 1 |
| Draw obstacle avoidance information for monsters and
player |
ai_showObstacleAvoidance 2 |
| Draw path_* entities |
ai_showPaths: |
| Unknown |
ai_testPredictPath |
| Write .AVI for a command demo |
aviCmdDemo |
| Save demo in .AVI format |
avidemo |
| Write .AVI for a demo |
aviDemo |
| Write .AVI for the current game |
aviGame |
| Game benchmark |
benchmark |
| Benchmark |
benchmark |
| Bind command to a key |
bind |
| Bind ragdoll at the current drag position |
bindRagdoll |
| Bind a key, but unbinds it first if there are more than
two binds
|
bindunbindtwo |
| Blink a debug line |
blinkline |
| Center view |
centerview |
| Check if new version of the game is available |
checkNewVersion |
| Unknown |
clear |
| Clear the console |
clear |
| Clear all lights |
clearLights |
| Drop current weapon |
clientDropWeapon |
| In-game GUI message mode |
clientMessageMode |
| Voice chats |
clientVoiceChat |
| Team voice chats |
clientVoiceChatTeam |
| Close the view showing any notes for this map |
closeViewNotes |
| Cull back facing polygons |
cm_backFaceCul |
| Debug collision detection |
cm_debugCollision |
| Color used to draw the collision models |
cm_drawColor |
| Draw filled polygons |
cm_drawFilled |
| Draw internal edges green |
cm_drawInternal |
| Collision mask |
cm_drawMask |
| Draw polygon and edge normals |
cm_drawNormals |
| Show collision model info |
collisionModelInfo |
| Use ~ to toggle console |
com_allowConsole |
| Sample input from the async thread |
com_asyncInput |
| Mix sound from the async thread |
com_asyncSound |
| Compress saved games |
com_compressSaveGame |
| Force generic platform independent SIMD |
com_forceGenericSIMD |
| Unknown |
com_guid |
| Record journal |
com_journal 1 |
| Play back journal |
com_journal 2 |
| Set hardware classification to |
com_machineSpec |
| Set hardware classification to not detected, |
com_machineSpec -1 |
| Set hardware classification to low quality, |
com_machineSpec 0 |
| Set hardware classification to medium quality, |
com_machineSpec 1 |
| Set hardware classification to high quality, |
com_machineSpec 2 |
| Set hardware classification to ultra quality |
com_machineSpec 3 |
| Make a build |
com_makingBuild 1 |
| Marker for
memory stats |
com_memoryMarker |
| Run one game tick every async thread update |
com_preciseTic |
| Purge everything between level loads |
com_purgeAll |
| Show async network stats |
com_showAsyncStats |
| Show frame rate |
com_showFPS |
| Show framerate |
com_showfps 1 |
| Show total and per frame memory usage |
com_showMemoryUsage |
| show sound decoders |
com_showSoundDecoders |
| Skip the renderer completely |
com_skipRenderer |
| Show engine timings |
com_speeds |
| Print time in milliseconds with each console print |
com_timestampPrints 1 |
| Print time in seconds with each console print |
com_timestampPrints 2 |
| Update the load size after loading a map |
com_updateLoadSize |
| Hold last amount of detected video RAM |
com_videoRam |
| Combine six images for roq compression |
combineCubeImages |
| Compress a demo file |
compressDemo |
| Print on the console but not onscreen when console is
displayed
|
con_noPrint |
| Time messages displayed when console is displayed |
con_notifyTime |
| Speed at which the console moves |
con_speed [number] |
| Dump the console text to a file |
conDump |
| Connect to a server |
connect |
| Crashes game |
crash |
| Crash game |
crash |
| Unknown |
cvar_restart |
| Restart the cvar system |
cvar_restart |
| Apply damage to an entity |
damage |
| Launch script debugger |
debugger |
| Print parses |
decl_show 1 |
| Print parses and references developer |
decl_show 2 |
| Delete selected entity |
deleteSelected |
| Hold [Enter] to zoom view |
demoshot |
| Save screenshot for a demo |
demoShot |
| Load a map in developer mode |
devmap |
| Open directory |
dir |
| List a folder |
dir |
| List a folder with sub-folders |
dirtree |
| Disassembles script |
disasmScript |
| Disables connection for current multi-player game |
disconnect |
| Disconnect from a game |
disconnect |
| Compile map |
dmap |
| Skip to last level |
doomhell |
| Print indicated text |
echo [text] |
| Launch in-game Articulated Figure Editor |
editAFs |
| Launch in-game Declaration Editor |
editDecls |
| Launch GUI Editor |
editGUIs |
| Change lighting |
editlight |
| Launch in-game Light Editor |
editLights |
| Open the in-game editor |
editor |
| Launch level editor Radiant |
editor |
| Launch in-game Particle Editor |
editParticles |
| Launch in-game PDA Editor |
editPDAs |
| Launch in-game Script Editor |
editScripts |
| Change sounds in editor area |
editsounds |
| launch in-game Sound Editor |
editSounds |
| Take an environment shot |
envshot |
| Cause an error |
error |
| Execute a config file |
exec |
| Execute appropriate config files and sets cvars based on
com_machineSpec |
execMachineSpec |
| Exit game |
exit |
| Exit command demo |
exitCmdDemo |
| Export models |
exportmodels |
| Finish the build process |
finishBuild |
| Freeze everything on screen |
freeze |
| Freeze game for indicated number of seconds |
freeze [number] |
| Armor takes this percentage of damage |
g_armorProtection [number] |
| Armor takes this percentage of damage in MP |
g_armorProtectionMP [number] |
| Maintain even teams |
g_balanceTDM |
| Show blood splats, sprays, and gibs |
g_bloodEffects |
| Skip updating entities not marked 'cinematic' '1' during
cinematics |
g_cinematic |
| Set seconds to allow game to run when skipping cinematic
|
g_cinematicMaxSkipTime [number] |
| Pregame countdown in seconds |
g_countDown [number] |
| Scale final damage on player by this factor |
g_damageScale [number] |
| Display information on which animations are playing on
specified entity; -1 disables |
g_debugAnim [number] |
| Check for models with bounds over 2048 |
g_debugBounds |
| Show decals (bullet holes, etc.) |
g_decals |
| Disassemble script into base/script disasm.txt when
script is compiled |
g_disasm |
| Show double vision when taking damage |
g_doubleVision |
| Unknown |
g_dragDamping |
| Allow dragging physics objects around by placing the
crosshair over them and holding [Fire] |
g_dragEntity |
| Edit entity mode; 0 = off, 1 = lights, 2 = sounds, 3 =
articulated figures, 4 = particle systems, 5 = monsters, 6 = entity
names, 7 = entity models. |
g_editEntityMode [0-7] |
| Toggle disable buffer file writing for save games |
g_flushSave [0 or 1] |
| Display timing information for each game frame |
g_frametime |
| Score review time in seconds at end game |
g_gameReviewPause |
| Set how much health to take in nightmare mode |
g_healthTakeAmt [number] |
| Set how low can health get taken in nightmare mode |
g_healthTakeLimit [number] |
| Set how often to take health in nightmare mode |
g_healthTakeTime [number] |
| Control the weapon sway in MP |
g_mpWeaponAngleScale [number] |
| Show muzzle flashes |
g_muzzleFlash [0 or 1] |
| If nightmare mode is allowed |
g_nightmare [0 or 1] |
| Game password |
g_password [password> |
| Show dynamic lights on projectiles |
g_projectileLights |
| Draw boxes around thinking entities; dormant entities
(outside of PVs) are yellow, non-dormant are green |
g_showActiveEntities |
| Enable ejected shells from weapon |
g_showBrass |
| Display current frame number for camera when playing
cinematics
|
g_showcamerainfo |
| Draw boxes around monsters that targeted player |
g_showEnemies |
| Enable shadow of player model |
g_showPlayerShadow |
| Enable display of player hit percentage |
g_showProjectilePct |
| Toggle hit % to HUD |
g_showprojectilepct 1 |
| Draw entities and their targets; hidden entities are
gray |
g_showTargets |
| Display current animation and frame number for
testmodels. |
g_showTestModelFrame |
| Draw trigger entities (orange) and their targets
(green); disabled triggers are gray. |
g_showTriggers |
| Skip damage and other view effects |
g_skipViewEffects |
| Let spectators talk to everyone during game |
g_spectatorChat |
| Draw arrows over teammates in team deathmatch |
g_TDMArrows |
| Test model animation; 0 = cycle anime with origin reset,
1 = cycle anim with fixed origin, 2 = cycle anim with continuous origin,
3 = frame by frame with continuous origin, 4 = play anime once |
g_testModelAnimate |
| Number of frames to blend |
g_testModelBlend |
| Test model rotation speed |
g_testModelRotate |
| Test particle visualation; set by the particle editor
|
g_testParticle |
| Name of the particle being tested by the particle editor
|
g_testParticleName |
| Name of material to draw over screen |
g_testPostProcess |
| When non-zero, shows entities whose think functions
exceeded the number of milliseconds specified |
g_timeEntities <number> |
| scale damage and armor dynamically to keep player alive
more often
|
g_useDynamicProtection |
| Show available memory |
game_memory |
| Display game class info |
game_memory |
| Cause a game error |
gameError |
| Kick player from multi-player game |
gameKick [name] |
| Kick indicated player name |
gameKick [name] |
| Print current view position |
getviewpos |
| Display graphics card details |
gfxinfo |
| Show graphics info |
gfxInfo |
| Gametype filter |
gui_filter_gameType |
| Password filter |
gui_filter_password |
| Players filter |
gui_filter_players |
| Send heartbeat to master servers |
Heartbeat |
| Show help |
help |
| Hitch the game |
hitch |
| Show IK debug lines |
ik_debug |
| Enable IK |
ik_enable |
| Name of log file; if empty "qconsole.log" will be used
|
ilFileName |
| Set the maximum texture anisotropy if available |
image_anisotropy [number] |
| Maximum MB reserved for temporary loading of full-sized
precompressed images |
image_cacheMegs [number] |
| Maximum KB of precompressed files to read at
specification time
|
image_cacheMinK [number] |
| See texture MIP usage |
image_colorMipLevels |
| Control texture downsampling |
image_downSize |
| Control normal map downsampling |
image_downSizeBump |
| Control normal map downsample limit |
image_downSizeBumpLimit |
| Control diffuse map downsample limit |
image_downSizeLimit |
| Control specular downsampling |
image_downSizeSpecular |
| Control specular downsampled limit |
image_downSizeSpecularLimit |
| Change texture filtering on mipmapped images |
image_filter |
| Unknown |
image_forceDownSize |
| Ignore high quality setting on materials |
image_ignoreHighQuality |
| Change lod bias on mipmapped images |
image_lodbias |
| If 0, dynamically load all images |
image_preload [0 or 1] |
| Round bad sizes down to nearest power of two |
image_roundDown |
| If 1, print number of outstanding background loads |
image_showBackgroundLoads[0 or 1] |
| Allow alpha/intensity/luminance luminance+alpha |
image_useAllFormats |
| If 1, do background load image caching |
image_useCache [0 or 1] |
| If 0, force everything to high quality |
image_useCompression [0 or 1] |
| If 2, use rxgb compression for normal maps; if 1, use
256 color compression for normal maps if available |
image_useNormalCompression [0-2] |
| Write batch file for offline compression of .DDS files
|
image_useOfflineCompression |
| Use .DDS files if present |
image_usePrecompressedTextures |
| Write .tgas of the final normal maps for debugging |
image_writeNormalTGA |
| Write .TGAs of the final palletized normal maps for
debugging
|
image_writeNormalTGAPalletized |
| Write .DDS files if necessary |
image_writePrecompressedTextures |
| Write .TGAs of the non normal maps for debugging |
image_writeTGA |
| Always run (reverse _speed button) in multi-player mode
|
in_alwaysRun |
| Angle change scale when holding _speed button |
in_anglespeedkey |
| Look around with mouse (reverse _mlook button) |
in_freeLook |
| Enable mouse input |
in_mouse |
| Pitch change speed when holding _lookUp or _lookDown
button |
in_pitchspeed |
| Unknown |
in_restart |
| Restart the input system |
in_restart |
| Yaw change speed when holding _left or _right button
|
in_yawspeed |
| Unknown |
keeptestmodel |
| Keep last test model in the game |
keepTestModel |
| Kick client by connection number |
kick |
| Kill current target; suicide if no one is targeted |
kill |
| Kill the player |
kill |
| Kill all monsters in current level |
killmonsters |
| Remove all monsters |
killMonsters |
| Kill all moving enemies |
killmoveables |
| Remove all moveables |
killMoveables |
| Kill all non-moving enemies |
killragdolls |
| Remove all ragdolls |
killRagdolls |
| Scan LAN for servers |
LANScan |
| Show LCP solver failures |
lcp_showFailures |
| List active game entities |
listActiveEntities |
| List articulated figures |
listAF |
| Unknown |
listanims |
| List all animations |
listAnims |
| List audios |
listAudios |
| List key bindings |
listBinds |
| List game classes |
listClasses |
| List commands |
listCmds |
| Unknown |
listcollisionmodels |
| List collision models |
listCollisionModels |
| List cvars |
listCvars |
| List all decls |
listDecls |
| List all keys used by dictionaries |
listDictKeys |
| List all values used by dictionaries |
listDictValues |
| List emails |
listEmails |
| Unknown |
listentities |
| List game entities |
listEntities |
| Lists indicated def file settings |
listentitydefs |
| List entity defs |
listEntityDefs |
| List FX systems |
listFX |
| List game commands |
listGameCmds |
| List GUIs |
listGuis |
| List decl text character frequencies |
listHuffmanFrequencies |
| Unknown |
listimages |
| List images |
listImages |
| Lists indicated def file settings |
listlightdefs |
| Unknown |
listlines |
| List all debug lines |
listLines |
| Unknown |
listmaterials |
| List materials |
listMaterials |
| List model defs |
listModelDefs |
| Unknown |
listmodels |
| List all models |
listModels |
| Unknown |
listmodes |
| List all video modes |
listModes |
| Lists images of monsters |
listmonsters |
| List monsters |
listMonsters |
| List particle systems |
listParticles |
| List PDAs |
listPDAs |
| List the entity defs |
listRenderEntityDefs |
| List renderer commands |
listRendererCmds |
| List the light defs |
listRenderLightDefs |
| List scanned servers |
listServers |
| Unknown |
listskins |
| List skins |
listSkins |
| List sound commands |
listSoundCmds |
| List active sound decoders |
listSoundDecoders |
| Unknown |
listsounds |
| List all sounds |
listSounds |
| Unknown |
listsoundshaders |
| List sound shaders |
listSoundShaders |
| List the spawn args of an entity |
listSpawnArgs |
| List system commands |
listSystemCmds |
| List tables |
listTables |
| Unknown |
listthreads |
| List script threads |
listThreads |
| List tool commands |
listToolCmds |
| List type info |
listTypeInfo |
| Unknown |
listvertexcache |
| List vertex cache |
listVertexCache |
| List videos |
listVideos |
| Load a game |
loadGame |
| Localize GUIs |
localizeGuis |
| Localize maps |
localizeMaps |
| If 1, buffer log; if 2, flush after each print |
logFile [1 or 2] |
| Mouse pitch scale |
m_pitch |
| Show mouse movement |
m_showMouseRate |
| Number of samples blended for mouse viewing |
m_smooth |
| Mouse strafe movement scale |
m_strafeScale |
| Number of samples blended for mouse moving |
m_strafeSmooth |
| Mouse yaw scale |
m_yaw |
| Make an ambient map |
makeAmbientMap |
| Process giant images |
MakeMegaTexture |
| Create memory dump |
memoryDump |
| Create a compressed memory dump |
memoryDumpCompressed |
| Valid skins (including flushing referenced pak files);
decreased if over 0 |
mod_validSkins |
| Unknown |
modulatelights |
| Modify shader parms on all lights |
modulateLights |
| Unknown |
nextanim |
| Show next animation on test model |
nextAnim |
| Show next animation frame on test model |
nextFrame |
| Teleport player to the next func_static with a GUI |
nextGUI |
| Load next map on the server |
nextMap |
| No clipping |
noclip |
| Disable collision detection for the player |
noclip |
| Ignored by most enemies |
notarget |
| Unknown |
notarget |
| Disable player as a target |
notarget |
| Unknown |
overlaygui |
| Print tokenized string |
parse |
| Unknown |
parsewait |
| Unknown |
path |
| List search paths |
path |
| Unknown |
playcmddemo |
| Play back a command demo |
playCmdDemo |
| Unknown |
playdemo |
| Play back a demo |
playDemo |
| Unknown |
playermodel |
| Set the given model on the player |
playerModel [model name] |
| Milliseconds the player can go without air before damage
starts
|
pm_air [number] |
| x/y size of player's bounding box |
pm_bboxwidth |
| Unknown |
pm_bobpitch |
| Unknown |
pm_bobroll |
| Unknown |
pm_bobup |
| Bob much faster when crouched |
pm_crouchbob |
| Height of player's bounding box while crouched |
pm_crouchheight [number] |
| Time it takes for player's view to change from standing
to crouching |
pm_crouchrate [number] |
| Speed the player can move while crouched |
pm_crouchspeed [number] |
| Height of player's view while crouched |
pm_crouchviewheight [number] |
| Height of player's bounding box while dead |
pm_deadheight [number] |
| Height of player's view while dead |
pm_deadviewheight [number] |
| Approximate height the player can jump |
pm_jumpheight [number] |
| Amount player's view can look down |
pm_maxviewpitch [number] |
| Amount player's view can look up; negative values are up
|
pm_minviewpitch [number] |
| Draw camera from POV of player model; 1 = always, 2 =
when dead
|
pm_modelView [1 or 2] |
| Speed the player can move while in noclip |
pm_noclipspeed [number] |
| Height of player's bounding box while standing |
pm_normalheight [number] |
| Height of player's view while standing |
pm_normalviewheight [number] |
| Bob faster when running |
pm_runbob |
| Unknown |
pm_runpitch |
| Unknown |
pm_runroll |
| Speed the player can move while running |
pm_runspeed [number] |
| Size of the spectator bounding box |
pm_spectatebbox [number] |
| Speed the player can move while spectating |
pm_spectatespeed [number] |
| Length of time player can run |
pm_stamina [number] |
| Rate that player regains stamina; divide pm_stamina by
this number to determine how to fully recharge. |
pm_staminarate [number] |
| When stamina is below this value, player slows to a walk
|
pm_staminathreshold [number] |
| Maximum height player can step up without jumping |
pm_stepsize [number] |
| Third person view |
pm_thirdPerson |
| Toggle third person view |
pm_thirdperson [0 or 1] |
| Direction of camera from player in third person in
degrees; 0 = behind player, 180 = in front |
pm_thirdPersonAngle [0-180] |
| Clip third person view into world space |
pm_thirdPersonClip |
| Enable third person view when player dies |
pm_thirdPersonDeath |
| Height of camera from normal view height in third person
|
pm_thirdPersonHeight [number] |
| Camera distance from player in third person |
pm_thirdPersonRange [number] |
| Use cylinder approximation instead of bounding box for
player collision detection |
pm_usecylinder |
| Bob slowly when walking |
pm_walkbob |
| Player's walking speed |
pm_walkspeed [number] |
| Unknown |
poplight |
| Remove last created light |
popLight |
| Unknown |
prevanim |
| Show previous animation on test model |
prevAnim |
| Show previous animation frame on test model |
prevFrame |
| Print an articulated figure |
printAF |
| Print an Audio |
printAudio |
| Print an email |
printEmail |
| Print an entity def |
printEntityDef |
| Print an FX system |
printFX |
| Print a material |
printMaterial |
| Unknown |
printmode |
| Print model info |
printModel |
| Print a model def |
printModelDefs |
| Print a particle system |
printParticle |
| Print a PDA |
printPDA |
| Unknown |
printshader |
| Print a skin |
printSkin |
| Print a sound shader |
printSoundShader |
| Print a table |
printTable |
| Print an Video |
printVideo |
| Prompt and set the CD Key |
promptKey |
| Exit game |
quit |
| Quit the game |
quit |
| Change gamma tables |
r_brightness |
| Set brightness level |
r_brightness [number] |
| arbfp1, fp30 |
r_cgFragmentProfile |
| arbvp1, vp20, vp30 |
r_cgVertexProfile |
| Compare all surface bounds with precalculated ones |
r_checkBounds |
| Force screen clear every frame; 1 = purple, 2 = black, R
G B = custom |
r_clear [1, 2, or R G B value] |
| Custom screen height |
r_customHeight [number] |
| Custom screen width |
r_customWidth [number] |
| Step size of arrow cone line rotation in degrees |
r_debugArrowStep [number] |
| Perform depth test on debug lines |
r_debugLineDepthTest |
| Width of debug lines |
r_debugLineWidth [number] |
| Draw a filled polygon |
r_debugPolygonFilled |
| Used during development to show IHV's their problems
|
r_demonstrateBug |
| Optional display refresh rate option for vid mode |
r_displayRefresh |
| Force a call to glFinish() every frame |
r_finish |
| Scale flare deforms from the material def |
r_flareSize |
| Draw all images to screen after registration |
r_forceLoadImages |
| Draw to front buffer for debugging |
r_frontBuffer |
| 0 = windowed, 1 = full screen |
r_fullscreen [0 or 1] |
| Change gamma tables |
r_gamma |
| Set gamma level |
r_gamma [0-3] |
| "opengl32", etc. |
r_glDriver [value] |
| Fraction to smear across neighbors |
r_hdr_bloomFraction |
| Maximum light scale |
r_hdr_exposure |
| Monitor gamma power |
r_hdr_gamma |
| Random dither in monitor space |
r_hdr_monitorDither |
| Use a floating point rendering buffer |
r_hdr_useFloats |
| Random debugging without defining new vars |
r_ignore |
| Random debugging without defining new vars |
r_ignore2 |
| Ignore GL errors |
r_ignoreGLErrors |
| Ignore the fragment program extension |
r_inhibitFragmentProgram |
| Randomly subpixel jitter the projection matrix |
r_jitter |
|